, including all inherited members.
ArrayAbstract() | vl::ArrayAbstract | [inline] |
ArrayAbstract(const ArrayAbstract &other) | vl::ArrayAbstract | [inline] |
as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
at(size_t i) | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline] |
at(size_t i) const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline] |
automaticDelete() const | vl::Object | [inline] |
begin() const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline] |
begin() | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline] |
bufferObject() const | vl::ArrayAbstract | [inline] |
bufferObject() | vl::ArrayAbstract | [inline] |
bytesPerVector() const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline, virtual] |
bytesUsed() const | vl::ArrayAbstract | [inline, virtual] |
clear() | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline] |
clone() const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline, virtual] |
compare(int a, int b) const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline, virtual] |
computeBoundingBox() const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline, virtual] |
computeBoundingSphere() const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline, virtual] |
createArray() const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline, virtual] |
decReference() | vl::Object | [inline] |
end() const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline] |
end() | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline] |
getAsVec2(size_t vector_index) const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline, virtual] |
getAsVec3(size_t vector_index) const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline, virtual] |
getAsVec4(size_t vector_index) const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline, virtual] |
gl_size | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [static] |
gl_type | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [static] |
glSize() const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline, virtual] |
glType() const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline, virtual] |
incReference() const | vl::Object | [inline] |
initFrom(const std::vector< bvec2 > &vector) | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline] |
isBufferObjectDirty() const | vl::ArrayAbstract | [inline] |
mAutomaticDelete | vl::Object | [protected] |
mBufferObject | vl::ArrayAbstract | [protected] |
mBufferObjectDirty | vl::ArrayAbstract | [protected] |
mBufferObjectUsage | vl::ArrayAbstract | [protected] |
mObjectName | vl::Object | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
normalize() | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline, virtual] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
operator=(const ArrayAbstract &other) | vl::ArrayAbstract | [inline] |
vl::Object::operator=(const Object &other) | vl::Object | [inline] |
operator[](size_t i) | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline] |
operator[](size_t i) const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline] |
ptr() const | vl::ArrayAbstract | [inline] |
ptr() | vl::ArrayAbstract | [inline] |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
resize(size_t dim) | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline] |
scalar_type typedef | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | |
scalarCount() const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline] |
scalarCountBufferObject() const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline] |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setBufferObjectDirty(bool dirty=true) | vl::ArrayAbstract | [inline] |
setObjectName(const char *name) | vl::Object | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
setUsage(EBufferObjectUsage usage) | vl::ArrayAbstract | [inline] |
size() const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline, virtual] |
sizeBufferObject() const | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline] |
transform(const mat4 &m) | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | [inline, virtual] |
updateBufferObject(EBufferObjectUpdateMode mode=BUM_KeepRamBuffer) | vl::ArrayAbstract | [inline] |
usage() const | vl::ArrayAbstract | [inline] |
vector_type typedef | vl::Array< bvec2, GLbyte, 2, GL_BYTE > | |
~Object() | vl::Object | [protected, virtual] |