Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Light Member List

This is the complete list of members for vl::Light, including all inherited members.
ambient() const vl::Light [inline]
apply(int index, const Camera *, OpenGLContext *ctx) const vl::Light [virtual]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
bindTransform(Transform *transform)vl::Light
boundTransform()vl::Light
boundTransform() const vl::Light
clone() const vl::Light [inline, virtual]
constantAttenuation() const vl::Light [inline]
decReference()vl::Object [inline]
diffuse() const vl::Light [inline]
enabled() const vl::Light [inline]
incReference() const vl::Object [inline]
Light()vl::Light
linearAttenuation() const vl::Light [inline]
mAmbientvl::Light [protected]
mAutomaticDeletevl::Object [protected]
mBoundTransformvl::Light [protected]
mConstantAttenuationvl::Light [protected]
mDiffusevl::Light [protected]
mEnabledvl::Light [protected]
mLinearAttenuationvl::Light [protected]
mObjectNamevl::Object [protected]
mPositionvl::Light [protected]
mQuadraticAttenuationvl::Light [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mSpecularvl::Light [protected]
mSpotCutoffvl::Light [protected]
mSpotDirectionvl::Light [protected]
mSpotExponentvl::Light [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
position() const vl::Light [inline]
quadraticAttenuation() const vl::Light [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
RenderState()vl::RenderState [inline]
RenderStateIndexed()vl::RenderStateIndexed [inline]
setAmbient(const fvec4 &ambientcolor)vl::Light [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setConstantAttenuation(float constantattenuation)vl::Light [inline]
setDiffuse(const fvec4 &diffusecolor)vl::Light [inline]
setEnabled(bool enabled)vl::Light [inline]
setLinearAttenuation(float linearattenuation)vl::Light [inline]
setObjectName(const char *name)vl::Object [inline]
setPosition(const fvec4 &position)vl::Light [inline]
setQuadraticAttenuation(float quadraticattenuation)vl::Light [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setSpecular(const fvec4 &specularcolor)vl::Light [inline]
setSpotCutoff(float spotcutoff)vl::Light [inline]
setSpotDirection(const fvec3 &spotdirection)vl::Light [inline]
setSpotExponent(float spotexponent)vl::Light [inline]
specular() const vl::Light [inline]
spotCutoff() const vl::Light [inline]
spotDirection() const vl::Light [inline]
spotExponent() const vl::Light [inline]
type() const vl::Light [inline, virtual]
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:10.
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