Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #if !defined(LoadSTL_INCLUDE_ONCE) 00033 #define LoadSTL_INCLUDE_ONCE 00034 00035 #include <vlGraphics/Geometry.hpp> 00036 #include <vlCore/ResourceLoadWriter.hpp> 00037 #include <vlCore/ResourceDatabase.hpp> 00038 00039 namespace vl 00040 { 00041 class VirtualFile; 00042 class TextStream; 00043 } 00044 00045 namespace vl 00046 { 00047 //----------------------------------------------------------------------------- 00048 VLGRAPHICS_EXPORT ref<ResourceDatabase> loadSTL(VirtualFile* file); 00049 VLGRAPHICS_EXPORT ref<ResourceDatabase> loadSTL(const String& path); 00050 //--------------------------------------------------------------------------- 00051 // LoadWriterSTL 00052 //--------------------------------------------------------------------------- 00056 class LoadWriterSTL: public ResourceLoadWriter 00057 { 00058 VL_INSTRUMENT_CLASS(vl::LoadWriterSTL, ResourceLoadWriter) 00059 00060 public: 00061 LoadWriterSTL(): ResourceLoadWriter("|stl|", "|stl|") {} 00062 00063 ref<ResourceDatabase> loadResource(const String& path) const 00064 { 00065 return loadSTL(path); 00066 } 00067 00068 ref<ResourceDatabase> loadResource(VirtualFile* file) const 00069 { 00070 return loadSTL(file); 00071 } 00072 00074 bool writeResource(const String& /*path*/, ResourceDatabase* /*resource*/) const 00075 { 00076 return false; 00077 } 00078 00080 bool writeResource(VirtualFile* /*file*/, ResourceDatabase* /*resource*/) const 00081 { 00082 return false; 00083 } 00084 }; 00085 //----------------------------------------------------------------------------- 00086 // STLLoader 00087 //----------------------------------------------------------------------------- 00091 class VLGRAPHICS_EXPORT STLLoader 00092 { 00093 public: 00095 ref<ResourceDatabase> loadSTL(VirtualFile* file); 00096 ref<ResourceDatabase> loadAscii(VirtualFile* file); 00097 ref<ResourceDatabase> loadBinary(VirtualFile* file); 00098 }; 00099 }; 00100 00101 #endif 00102