Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions | Protected Attributes

vl::BlendFunc Class Reference

RenderState wrapping the OpenGL function glBlendFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunc.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::BlendFunc:
vl::RenderStateNonIndexed vl::RenderState vl::Object

List of all members.

Public Member Functions

 BlendFunc (EBlendFactor src_rgb=BF_SRC_ALPHA, EBlendFactor dst_rgb=BF_ONE_MINUS_SRC_ALPHA, EBlendFactor src_alpha=BF_SRC_ALPHA, EBlendFactor dst_alpha=BF_ONE_MINUS_SRC_ALPHA)
virtual ERenderState type () const
virtual void apply (int index, const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
void set (EBlendFactor src_rgb, EBlendFactor dst_rgb, EBlendFactor src_alpha, EBlendFactor dst_alpha)
void set (EBlendFactor src_rgba, EBlendFactor dst_rgba)
void setSrcRGB (EBlendFactor factor)
void setDstRGB (EBlendFactor factor)
void setSrcAlpha (EBlendFactor factor)
void setDstAlpha (EBlendFactor factor)
EBlendFactor srcRGB () const
EBlendFactor dstRGB () const
EBlendFactor srcAlpha () const
EBlendFactor dstAlpha () const
virtual ref< RenderStateclone () const

Protected Attributes

EBlendFactor mSrcRGB
EBlendFactor mDstRGB
EBlendFactor mSrcAlpha
EBlendFactor mDstAlpha

Detailed Description

RenderState wrapping the OpenGL function glBlendFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunc.xml for more information.

See also:
Shader, Effect, Actor, vl::EN_BLEND

Definition at line 600 of file Shader.hpp.


Constructor & Destructor Documentation

vl::BlendFunc::BlendFunc ( EBlendFactor  src_rgb = BF_SRC_ALPHA,
EBlendFactor  dst_rgb = BF_ONE_MINUS_SRC_ALPHA,
EBlendFactor  src_alpha = BF_SRC_ALPHA,
EBlendFactor  dst_alpha = BF_ONE_MINUS_SRC_ALPHA 
) [inline]

Definition at line 605 of file Shader.hpp.

References VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

virtual ERenderState vl::BlendFunc::type (  ) const [inline, virtual]

Reimplemented from vl::RenderState.

Definition at line 611 of file Shader.hpp.

References vl::RS_BlendFunc.

void BlendFunc::apply ( int  index,
const Camera camera,
OpenGLContext ctx 
) const [virtual]

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

Definition at line 302 of file Shader.cpp.

References vl::Has_GL_Version_1_4, vl::Has_GL_Version_3_0, vl::Has_GL_Version_4_0, vl::Has_GLES_Version_2_0, mDstAlpha, mDstRGB, mSrcAlpha, mSrcRGB, and VL_CHECK_OGL.

void vl::BlendFunc::set ( EBlendFactor  src_rgb,
EBlendFactor  dst_rgb,
EBlendFactor  src_alpha,
EBlendFactor  dst_alpha 
) [inline]

Definition at line 617 of file Shader.hpp.

void vl::BlendFunc::set ( EBlendFactor  src_rgba,
EBlendFactor  dst_rgba 
) [inline]

Definition at line 619 of file Shader.hpp.

void vl::BlendFunc::setSrcRGB ( EBlendFactor  factor ) [inline]

Definition at line 621 of file Shader.hpp.

void vl::BlendFunc::setDstRGB ( EBlendFactor  factor ) [inline]

Definition at line 623 of file Shader.hpp.

void vl::BlendFunc::setSrcAlpha ( EBlendFactor  factor ) [inline]

Definition at line 625 of file Shader.hpp.

void vl::BlendFunc::setDstAlpha ( EBlendFactor  factor ) [inline]

Definition at line 627 of file Shader.hpp.

EBlendFactor vl::BlendFunc::srcRGB (  ) const [inline]

Definition at line 629 of file Shader.hpp.

EBlendFactor vl::BlendFunc::dstRGB (  ) const [inline]

Definition at line 631 of file Shader.hpp.

EBlendFactor vl::BlendFunc::srcAlpha (  ) const [inline]

Definition at line 633 of file Shader.hpp.

EBlendFactor vl::BlendFunc::dstAlpha (  ) const [inline]

Definition at line 635 of file Shader.hpp.

virtual ref<RenderState> vl::BlendFunc::clone (  ) const [inline, virtual]

Implements vl::RenderState.

Definition at line 637 of file Shader.hpp.


Member Data Documentation

Definition at line 645 of file Shader.hpp.

Referenced by apply().

Definition at line 646 of file Shader.hpp.

Referenced by apply().

Definition at line 647 of file Shader.hpp.

Referenced by apply().

Definition at line 648 of file Shader.hpp.

Referenced by apply().


The documentation for this class was generated from the following files:

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:11.
Permission is granted to use this page to write and publish articles regarding Visualization Library.