Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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EnableSet.hpp
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31 
32 #ifndef EnableSet_INCLUDE_ONCE
33 #define EnableSet_INCLUDE_ONCE
34 
35 #include <vlCore/Object.hpp>
36 #include <vlCore/vlnamespace.hpp>
37 #include <vector>
38 
39 namespace vl
40 {
47  class EnableSet: public Object
48  {
50 
51  public:
53  {
54  VL_DEBUG_SET_OBJECT_NAME()
55  // these two are enabled by default
56  mEnables.push_back(EN_DITHER);
57  // only OpenGL ES 2 does not support GL_MULTISAMPLE
58 #if !defined(VL_OPENGL_ES2)
59  mEnables.push_back(EN_MULTISAMPLE);
60 #endif
61  }
62 
63  // enable getter and setters
64 
65  void enable(EEnable capability)
66  {
67  if (capability == EN_BLEND)
68  mBlendingEnabled = true;
69  for(unsigned i=0; i<mEnables.size(); ++i)
70  if (mEnables[i] == capability)
71  return;
72  mEnables.push_back( capability );
73  }
74 
75  void disable(EEnable capability)
76  {
77  if (capability == EN_BLEND)
78  mBlendingEnabled = false;
79  for(unsigned i=0; i<mEnables.size(); ++i)
80  {
81  if (mEnables[i] == capability)
82  {
83  mEnables.erase( mEnables.begin() + i );
84  return;
85  }
86  }
87  }
88 
89  const std::vector<EEnable>& enables() const { return mEnables; }
90 
91  int isEnabled(EEnable capability) const
92  {
93  for(unsigned i=0; i<mEnables.size(); ++i)
94  if (mEnables[i] == capability)
95  return true;
96  return false;
97  }
98 
99  void disableAll() { mEnables.clear(); mBlendingEnabled=false; }
100 
101  bool isBlendingEnabled() const { return mBlendingEnabled; }
102 
103  protected:
104  std::vector<EEnable> mEnables;
106  };
107 }
108 
109 #endif
If enabled, blend the incoming RGBA color values with the values in the color buffers, see also BlendFunc for more information.
If enabled, dither color components or indices before they are written to the color buffer...
void disable(EEnable capability)
Definition: EnableSet.hpp:75
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
Visualization Library main namespace.
The base class for all the reference counted objects.
Definition: Object.hpp:158
int isEnabled(EEnable capability) const
Definition: EnableSet.hpp:91
EEnable
Constant that enable/disable a specific OpenGL feature, see also Shader, Shader::enable(), Shader::disable(), Shader::isEnabled()
If enabled, use multiple fragment samples in computing the final color of a pixel.
void disableAll()
Definition: EnableSet.hpp:99
void enable(EEnable capability)
Definition: EnableSet.hpp:65
Visualization Library&#39;s enums in the &#39;vl&#39; namespace.
std::vector< EEnable > mEnables
Definition: EnableSet.hpp:104
A set of enables managed by Shader.
Definition: EnableSet.hpp:47
const std::vector< EEnable > & enables() const
Definition: EnableSet.hpp:89
bool mBlendingEnabled
Definition: EnableSet.hpp:105
bool isBlendingEnabled() const
Definition: EnableSet.hpp:101