Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::FBODepthBufferAttachment Member List

This is the complete list of members for vl::FBODepthBufferAttachment, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
bindAttachment(FramebufferObject *fbo, EAttachmentPoint attach_point)vl::FBORenderbufferAttachmentprotectedvirtual
createRenderBuffer()vl::FBORenderbufferAttachment
decReference()vl::Objectinline
deleteRenderBuffer()vl::FBORenderbufferAttachment
FBOAbstractAttachment()vl::FBOAbstractAttachmentinline
FBODepthBufferAttachment(EDepthBufferFormat type=DBF_DEPTH_COMPONENT)vl::FBODepthBufferAttachmentinline
fboFramebuffers() constvl::FBOAbstractAttachmentinline
FBORenderbufferAttachment()vl::FBORenderbufferAttachmentinline
handle() constvl::FBORenderbufferAttachmentinline
height() constvl::FBORenderbufferAttachmentinline
incReference() constvl::Objectinline
initStorage(int w, int h, int samples)vl::FBORenderbufferAttachment
initStorage()vl::FBORenderbufferAttachmentinline
internalType()vl::FBODepthBufferAttachmentinlineprotectedvirtual
mAutomaticDeletevl::Objectprotected
mFramebufferObjectsvl::FBOAbstractAttachmentprotected
mHandlevl::FBORenderbufferAttachmentprotected
mHeightvl::FBORenderbufferAttachmentprotected
mObjectNamevl::Objectprotected
mReallocateRenderbuffervl::FBORenderbufferAttachmentprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mSamplesvl::FBORenderbufferAttachmentprotected
mTypevl::FBODepthBufferAttachmentprotected
mWidthvl::FBORenderbufferAttachmentprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
vl::Object::operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
renderbufferStorageReady() constvl::FBORenderbufferAttachmentinline
samples() constvl::FBORenderbufferAttachmentinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setHandle(GLuint handle)vl::FBORenderbufferAttachmentinline
setHeight(int h)vl::FBORenderbufferAttachmentinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setSamples(int samples)vl::FBORenderbufferAttachmentinline
setType(EDepthBufferFormat type)vl::FBODepthBufferAttachmentinline
setWidth(int w)vl::FBORenderbufferAttachmentinline
type() constvl::FBODepthBufferAttachmentinline
unbindFromAllFBO()vl::FBOAbstractAttachmentvirtual
width() constvl::FBORenderbufferAttachmentinline
~FBOAbstractAttachment()vl::FBOAbstractAttachmentinlinevirtual
~FBORenderbufferAttachment()vl::FBORenderbufferAttachmentinline
~Object()vl::Objectprotectedvirtual