Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
|
[Download] [Tutorials] [All Classes] [Grouped Classes] |
A set of planes defining a frustum used for culling purposes (frustum culling). More...
#include <Frustum.hpp>
Public Member Functions | |
std::vector< Plane > & | planes () |
const std::vector< Plane > & | planes () const |
void | setPlane (unsigned i, const Plane &plane) |
const Plane & | plane (unsigned i) const |
bool | cull (const Sphere &sphere) const |
bool | cull (const AABB &aabb) const |
bool | cull (const std::vector< fvec3 > &points) const |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Attributes | |
std::vector< Plane > | mPlanes |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
A set of planes defining a frustum used for culling purposes (frustum culling).
Definition at line 49 of file Frustum.hpp.
|
inline |
Definition at line 60 of file Frustum.hpp.
References vl::Sphere::center(), vl::Plane::distance(), vl::Sphere::isNull(), plane(), planes(), and vl::Sphere::radius().
Referenced by vl::ActorTreeAbstract::extractVisibleActors(), and vl::RayIntersector::intersect().
|
inline |
Definition at line 73 of file Frustum.hpp.
References vl::AABB::isNull(), vl::Plane::isOutside(), plane(), and planes().
|
inline |
Definition at line 85 of file Frustum.hpp.
References vl::Plane::distance(), plane(), and planes().
|
inline |
Definition at line 58 of file Frustum.hpp.
References mPlanes, and VL_CHECK.
Referenced by vl::Camera::adjustView(), cull(), and setPlane().
|
inline |
Definition at line 54 of file Frustum.hpp.
References mPlanes.
Referenced by vl::Camera::adjustView(), vl::Camera::Camera(), vl::Camera::computeFrustumPlanes(), vl::Camera::computeRayFrustum(), cull(), vl::Rendering::render(), and vl::SceneManagerPortals::visitSector().
|
inline |
Definition at line 55 of file Frustum.hpp.
References mPlanes.
|
inline |
Definition at line 57 of file Frustum.hpp.
References mPlanes, plane(), and VL_CHECK.
Referenced by vl::SceneManagerPortals::visitSector().
|
protected |
Definition at line 100 of file Frustum.hpp.
Referenced by plane(), planes(), and setPlane().
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:08.
© Copyright Michele Bosi. All rights reserved.