Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Light Member List

This is the complete list of members for vl::Light, including all inherited members.

ambient() constvl::Lightinline
apply(int index, const Camera *, OpenGLContext *ctx) constvl::Lightvirtual
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
bindTransform(Transform *transform)vl::Light
boundTransform()vl::Light
boundTransform() constvl::Light
clone() constvl::Lightinlinevirtual
constantAttenuation() constvl::Lightinline
decReference()vl::Objectinline
diffuse() constvl::Lightinline
enabled() constvl::Lightinline
incReference() constvl::Objectinline
Light()vl::Light
linearAttenuation() constvl::Lightinline
mAmbientvl::Lightprotected
mAutomaticDeletevl::Objectprotected
mBoundTransformvl::Lightprotected
mConstantAttenuationvl::Lightprotected
mDiffusevl::Lightprotected
mEnabledvl::Lightprotected
mLinearAttenuationvl::Lightprotected
mObjectNamevl::Objectprotected
mPositionvl::Lightprotected
mQuadraticAttenuationvl::Lightprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mSpecularvl::Lightprotected
mSpotCutoffvl::Lightprotected
mSpotDirectionvl::Lightprotected
mSpotExponentvl::Lightprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
position() constvl::Lightinline
quadraticAttenuation() constvl::Lightinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
RenderState()vl::RenderStateinline
RenderStateIndexed()vl::RenderStateIndexedinline
setAmbient(const fvec4 &ambientcolor)vl::Lightinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setConstantAttenuation(float constantattenuation)vl::Lightinline
setDiffuse(const fvec4 &diffusecolor)vl::Lightinline
setEnabled(bool enabled)vl::Lightinline
setLinearAttenuation(float linearattenuation)vl::Lightinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setPosition(const fvec4 &position)vl::Lightinline
setQuadraticAttenuation(float quadraticattenuation)vl::Lightinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setSpecular(const fvec4 &specularcolor)vl::Lightinline
setSpotCutoff(float spotcutoff)vl::Lightinline
setSpotDirection(const fvec3 &spotdirection)vl::Lightinline
setSpotExponent(float spotexponent)vl::Lightinline
specular() constvl::Lightinline
spotCutoff() constvl::Lightinline
spotDirection() constvl::Lightinline
spotExponent() constvl::Lightinline
type() constvl::Lightinlinevirtual
~Object()vl::Objectprotectedvirtual