Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::RenderStateIndexed Class Reference

Base class for those render states which have more than one binding points like lights, clipping planes and texture unit states. More...

#include <RenderState.hpp>

+ Inheritance diagram for vl::RenderStateIndexed:

Public Member Functions

 RenderStateIndexed ()
 
- Public Member Functions inherited from vl::RenderState
 RenderState ()
 
virtual ERenderState type () const
 
virtual void apply (int index, const Camera *camera, OpenGLContext *ctx) const =0
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More...
 
virtual ref< RenderStateclone () const =0
 
- Public Member Functions inherited from vl::Object
 Object ()
 Constructor. More...
 
 Object (const Object &other)
 Copy constructor: copies the name, ref count mutex and user data. More...
 
Objectoperator= (const Object &other)
 Copy operator: copies the object's name, ref count mutex and user data. More...
 
const std::string & objectName () const
 The name of the object, by default set to the object's class name. More...
 
void setObjectName (const char *name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setObjectName (const std::string &name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setRefCountMutex (IMutex *mutex)
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
IMutexrefCountMutex ()
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
const IMutexrefCountMutex () const
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
int referenceCount () const
 Returns the number of references of an object. More...
 
void incReference () const
 Increments the reference count of an object. More...
 
void decReference ()
 Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
 
void setAutomaticDelete (bool autodel_on)
 If set to true the Object is deleted when its reference count reaches 0. More...
 
bool automaticDelete () const
 If set to true the Object is deleted when its reference count reaches 0. More...
 
template<class T >
T * as ()
 Casts an Object to the specified class. More...
 
template<class T >
const T * as () const
 Casts an Object to the specified class. More...
 

Additional Inherited Members

- Protected Member Functions inherited from vl::Object
virtual ~Object ()
 
- Protected Attributes inherited from vl::Object
std::string mObjectName
 
IMutexmRefCountMutex
 
int mReferenceCount
 
bool mAutomaticDelete
 

Detailed Description

Base class for those render states which have more than one binding points like lights, clipping planes and texture unit states.

Definition at line 70 of file RenderState.hpp.

Constructor & Destructor Documentation

◆ RenderStateIndexed()

vl::RenderStateIndexed::RenderStateIndexed ( )
inline

Definition at line 75 of file RenderState.hpp.


The documentation for this class was generated from the following file: