Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

VL     Star     Watch     Fork     Issue

[Download] [Tutorials] [All Classes] [Grouped Classes]
vl::MultiDrawElementsUByte Member List

This is the complete list of members for vl::MultiDrawElementsUByte, including all inherited members.

applyPatchParameters() constvl::DrawCallinlineprotected
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
baseVertices() constvl::MultiDrawElementsBaseinline
baseVertices()vl::MultiDrawElementsBaseinline
bufferObjectPointerVector() constvl::MultiDrawElements< ArrayUByte1 >inline
bufferObjectPointerVector()vl::MultiDrawElements< ArrayUByte1 >inline
clone() constvl::MultiDrawElements< ArrayUByte1 >inlinevirtual
computeBufferObjectPointerVector()vl::MultiDrawElements< ArrayUByte1 >inlinevirtual
computePointerVector()vl::MultiDrawElements< ArrayUByte1 >inlinevirtual
countIndices() constvl::DrawCallinline
countTriangles() constvl::DrawCallinline
countVector() constvl::MultiDrawElementsBaseinline
countVector()vl::MultiDrawElementsBaseinline
decReference()vl::Objectinline
deleteBufferObject()vl::MultiDrawElements< ArrayUByte1 >inlinevirtual
DrawCall()vl::DrawCallinline
finalizeSetup()vl::MultiDrawElementsBaseinline
incReference() constvl::Objectinline
index_type typedefvl::MultiDrawElements< ArrayUByte1 >
indexBuffer()vl::MultiDrawElements< ArrayUByte1 >inline
indexBuffer() constvl::MultiDrawElements< ArrayUByte1 >inline
indexIterator() constvl::MultiDrawElements< ArrayUByte1 >inlinevirtual
instances() constvl::DrawCallinlinevirtual
isEnabled() constvl::DrawCallinline
mAutomaticDeletevl::Objectprotected
mBaseVerticesvl::MultiDrawElementsBaseprotected
mBufferObjectPointerVectorvl::MultiDrawElements< ArrayUByte1 >protected
mCountVectorvl::MultiDrawElementsBaseprotected
mEnabledvl::DrawCallprotected
mIndexBuffervl::MultiDrawElements< ArrayUByte1 >protected
mObjectNamevl::Objectprotected
mPatchParametervl::DrawCallprotected
mPointerVectorvl::MultiDrawElements< ArrayUByte1 >protected
mPrimitiveRestartEnabledvl::MultiDrawElementsBaseprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mTypevl::DrawCallprotected
MultiDrawElements(EPrimitiveType primitive=PT_TRIANGLES)vl::MultiDrawElements< ArrayUByte1 >inline
MultiDrawElementsUByte(EPrimitiveType primitive=PT_TRIANGLES)vl::MultiDrawElementsUByteinline
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const MultiDrawElements &other)vl::MultiDrawElements< ArrayUByte1 >inline
vl::MultiDrawElementsBase::operator=(const DrawCall &other)vl::DrawCallinline
vl::Object::operator=(const Object &other)vl::Objectinline
patchParameter()vl::DrawCallinline
patchParameter() constvl::DrawCallinline
pointerVector() constvl::MultiDrawElements< ArrayUByte1 >inline
pointerVector()vl::MultiDrawElements< ArrayUByte1 >inline
primitive_restart_indexvl::MultiDrawElements< ArrayUByte1 >static
primitiveRestartEnabled() constvl::MultiDrawElementsBaseinlinevirtual
primitiveRestartIndex()vl::MultiDrawElements< ArrayUByte1 >inlinevirtual
primitiveType() constvl::DrawCallinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
render(bool use_bo) constvl::MultiDrawElements< ArrayUByte1 >inlinevirtual
setAutomaticDelete(bool autodel_on)vl::Objectinline
setBaseVertices(const std::vector< GLint > &base_verts)vl::MultiDrawElementsBaseinline
setCountVector(const std::vector< GLsizei > &vcount)vl::MultiDrawElementsBaseinline
setCountVector(const GLsizei *vcount, size_t size)vl::MultiDrawElementsBaseinline
setEnabled(bool enable)vl::DrawCallinline
setIndexBuffer(ArrayUByte1 *index_buffer)vl::MultiDrawElements< ArrayUByte1 >inline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setPatchParameter(PatchParameter *patch_param)vl::DrawCallinline
setPrimitiveRestartEnabled(bool enabled)vl::MultiDrawElementsBaseinline
setPrimitiveType(EPrimitiveType type)vl::DrawCallinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
triangleIterator() constvl::MultiDrawElements< ArrayUByte1 >virtual
updateDirtyBufferObject(EBufferObjectUpdateMode mode)vl::MultiDrawElements< ArrayUByte1 >inlinevirtual
~Object()vl::Objectprotectedvirtual