Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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An abstract class used to react to rendering events. More...
#include <RenderEventCallback.hpp>
Public Member Functions | |
RenderEventCallback () | |
virtual bool | onRenderingStarted (const RenderingAbstract *)=0 |
Reimplement to react to this event. More... | |
virtual bool | onRenderingFinished (const RenderingAbstract *)=0 |
Reimplement to react to this event. More... | |
virtual bool | onRendererStarted (const RendererAbstract *)=0 |
Reimplement to react to this event. More... | |
virtual bool | onRendererFinished (const RendererAbstract *)=0 |
Reimplement to react to this event. More... | |
void | setRemoveAfterCall (bool remove) |
Defines if the callback shall be removed after being executed. More... | |
bool | removeAfterCall () const |
Defines if the callback shall be removed after being executed. More... | |
void | setEnabled (bool enabled) |
Enabled/disabled callback. More... | |
bool | isEnabled () const |
Whether the callback is enabled or not. More... | |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Attributes | |
bool | mRemoveAfterCall |
bool | mEnabled |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
An abstract class used to react to rendering events.
You can bind a callback to both Rendering and Renderer. The callbacks are executed in the same order in which they appear in the containing collection.
Definition at line 53 of file RenderEventCallback.hpp.
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inline |
Definition at line 58 of file RenderEventCallback.hpp.
References onRendererFinished(), onRendererStarted(), onRenderingFinished(), and onRenderingStarted().
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inline |
Whether the callback is enabled or not.
Disabled callbacks won't be notified of any event.
Definition at line 91 of file RenderEventCallback.hpp.
References mEnabled.
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pure virtual |
Reimplement to react to this event.
true
if the callback reacted to the given event. Implemented in vl::ReadPixels, vl::BlitFramebuffer, and vl::CopyTexSubImage.
Referenced by RenderEventCallback().
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pure virtual |
Reimplement to react to this event.
true
if the callback reacted to the given event. Implemented in vl::ReadPixels, vl::BlitFramebuffer, and vl::CopyTexSubImage.
Referenced by RenderEventCallback().
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pure virtual |
Reimplement to react to this event.
true
if the callback reacted to the given event. Implemented in vl::ReadPixels, vl::BlitFramebuffer, and vl::CopyTexSubImage.
Referenced by RenderEventCallback().
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pure virtual |
Reimplement to react to this event.
true
if the callback reacted to the given event. Implemented in vl::ReadPixels, vl::BlitFramebuffer, and vl::CopyTexSubImage.
Referenced by RenderEventCallback().
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inline |
Defines if the callback shall be removed after being executed.
Note that the callback is removed only if the renderingCallback() method returns true
.
Definition at line 85 of file RenderEventCallback.hpp.
References mRemoveAfterCall.
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inline |
Enabled/disabled callback.
Disabled callbacks won't be notified of any event.
Definition at line 88 of file RenderEventCallback.hpp.
References mEnabled.
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inline |
Defines if the callback shall be removed after being executed.
Note that the callback is removed only if the renderingCallback() method returns true
.
Definition at line 81 of file RenderEventCallback.hpp.
References mRemoveAfterCall.
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protected |
Definition at line 95 of file RenderEventCallback.hpp.
Referenced by isEnabled(), and setEnabled().
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protected |
Definition at line 94 of file RenderEventCallback.hpp.
Referenced by removeAfterCall(), and setRemoveAfterCall().
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:11.
© Copyright Michele Bosi. All rights reserved.