Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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Sorts the RenderTokens by their Effect rank -> Actor rank -> Shader pointer -> Renderable pointer. More...
#include <RenderQueueSorter.hpp>
Public Member Functions | |
RenderQueueSorterBasic () | |
virtual bool | mightNeedZCameraDistance () const |
virtual bool | confirmZCameraDistanceNeed (const RenderToken *) const |
virtual bool | operator() (const RenderToken *a, const RenderToken *b) const |
Public Member Functions inherited from vl::RenderQueueSorter | |
RenderQueueSorter () | |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Sorts the RenderTokens by their Effect rank -> Actor rank -> Shader pointer -> Renderable pointer.
Definition at line 104 of file RenderQueueSorter.hpp.
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inline |
Definition at line 109 of file RenderQueueSorter.hpp.
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inlinevirtual |
Implements vl::RenderQueueSorter.
Definition at line 114 of file RenderQueueSorter.hpp.
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inlinevirtual |
Implements vl::RenderQueueSorter.
Definition at line 113 of file RenderQueueSorter.hpp.
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inlinevirtual |
Implements vl::RenderQueueSorter.
Definition at line 115 of file RenderQueueSorter.hpp.
References vl::RenderToken::mActor, vl::RenderToken::mEffectRenderRank, vl::RenderToken::mRenderable, vl::RenderToken::mShader, vl::Actor::renderBlock(), and vl::Actor::renderRank().
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:11.
© Copyright Michele Bosi. All rights reserved.