Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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Callback object used to update/animate a Shader during the rendering. More...
#include <Shader.hpp>
Public Member Functions | |
ShaderAnimator () | |
virtual void | updateShader (Shader *shader, Camera *camera, real cur_time)=0 |
Reimplement this function to update/animate a Shader. More... | |
void | setEnabled (bool enable) |
Whether the ShaderAnimator is enabled or not. More... | |
bool | isEnabled () const |
Whether the ShaderAnimator is enabled or not. More... | |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Attributes | |
bool | mEnabled |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
Callback object used to update/animate a Shader during the rendering.
The updateShader() method will be called whenever a visible object uses the Shader to which the ShaderAnimator is bound.
Definition at line 1792 of file Shader.hpp.
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inline |
Definition at line 1797 of file Shader.hpp.
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inline |
Whether the ShaderAnimator is enabled or not.
Definition at line 1810 of file Shader.hpp.
Referenced by vl::Rendering::fillRenderQueue().
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inline |
Whether the ShaderAnimator is enabled or not.
Definition at line 1807 of file Shader.hpp.
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pure virtual |
Reimplement this function to update/animate a Shader.
shader | the Shader to be updated. |
camera | the camera used for the current rendering. |
cur_time | the current animation time. |
Referenced by vl::Rendering::fillRenderQueue().
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protected |
Definition at line 1813 of file Shader.hpp.
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:11.
© Copyright Michele Bosi. All rights reserved.