Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions | Protected Attributes | List of all members
vl::UniformSet Class Reference

A set of Uniform objects managed by a Shader. More...

#include <UniformSet.hpp>

+ Inheritance diagram for vl::UniformSet:

Public Member Functions

 UniformSet ()
 
UniformSetdeepCopyFrom (const UniformSet &other)
 
UniformSetshallowCopyFrom (const UniformSet &other)
 
void setUniform (Uniform *uniform, bool check_for_doubles=true)
 
const std::vector< ref< Uniform > > & uniforms () const
 
std::vector< ref< Uniform > > & uniforms ()
 
void eraseUniform (const char *name)
 
void eraseUniform (const Uniform *uniform)
 
void eraseAllUniforms ()
 
UniformgocUniform (const char *name)
 
UniformgetUniform (const char *name)
 
const UniformgetUniform (const char *name) const
 
- Public Member Functions inherited from vl::Object
 Object ()
 Constructor. More...
 
 Object (const Object &other)
 Copy constructor: copies the name, ref count mutex and user data. More...
 
Objectoperator= (const Object &other)
 Copy operator: copies the object's name, ref count mutex and user data. More...
 
const std::string & objectName () const
 The name of the object, by default set to the object's class name. More...
 
void setObjectName (const char *name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setObjectName (const std::string &name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setRefCountMutex (IMutex *mutex)
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
IMutexrefCountMutex ()
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
const IMutexrefCountMutex () const
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
int referenceCount () const
 Returns the number of references of an object. More...
 
void incReference () const
 Increments the reference count of an object. More...
 
void decReference ()
 Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
 
void setAutomaticDelete (bool autodel_on)
 If set to true the Object is deleted when its reference count reaches 0. More...
 
bool automaticDelete () const
 If set to true the Object is deleted when its reference count reaches 0. More...
 
template<class T >
T * as ()
 Casts an Object to the specified class. More...
 
template<class T >
const T * as () const
 Casts an Object to the specified class. More...
 

Protected Attributes

std::vector< ref< Uniform > > mUniforms
 
- Protected Attributes inherited from vl::Object
std::string mObjectName
 
IMutexmRefCountMutex
 
int mReferenceCount
 
bool mAutomaticDelete
 

Additional Inherited Members

- Protected Member Functions inherited from vl::Object
virtual ~Object ()
 

Detailed Description

A set of Uniform objects managed by a Shader.

See also
Shader, Effect, Actor

Definition at line 50 of file UniformSet.hpp.

Constructor & Destructor Documentation

◆ UniformSet()

vl::UniformSet::UniformSet ( )
inline

Definition at line 55 of file UniformSet.hpp.

Member Function Documentation

◆ deepCopyFrom()

UniformSet & UniformSet::deepCopyFrom ( const UniformSet other)

Definition at line 37 of file UniformSet.cpp.

References mUniforms.

Referenced by vl::Shader::deepCopyFrom().

◆ eraseAllUniforms()

void vl::UniformSet::eraseAllUniforms ( )
inline

Definition at line 76 of file UniformSet.hpp.

Referenced by vl::Actor::eraseAllUniforms().

◆ eraseUniform() [1/2]

void UniformSet::eraseUniform ( const char *  name)

Definition at line 64 of file UniformSet.cpp.

References mUniforms.

Referenced by vl::Actor::eraseUniform().

◆ eraseUniform() [2/2]

void UniformSet::eraseUniform ( const Uniform uniform)

Definition at line 74 of file UniformSet.cpp.

References mUniforms.

◆ getUniform() [1/2]

Uniform * UniformSet::getUniform ( const char *  name)

Definition at line 95 of file UniformSet.cpp.

References mUniforms, and NULL.

Referenced by vl::Actor::getUniform().

◆ getUniform() [2/2]

const Uniform * UniformSet::getUniform ( const char *  name) const

Definition at line 103 of file UniformSet.cpp.

References mUniforms, and NULL.

◆ gocUniform()

Uniform * UniformSet::gocUniform ( const char *  name)

Definition at line 84 of file UniformSet.cpp.

References vl::ref< T >::get(), mUniforms, and vl::Uniform::setName().

Referenced by vl::Actor::gocUniform().

◆ setUniform()

void UniformSet::setUniform ( Uniform uniform,
bool  check_for_doubles = true 
)

Definition at line 45 of file UniformSet.cpp.

References mUniforms, vl::Uniform::name(), NULL, and VL_CHECK.

Referenced by vl::Actor::setUniform().

◆ shallowCopyFrom()

UniformSet& vl::UniformSet::shallowCopyFrom ( const UniformSet other)
inline

Definition at line 62 of file UniformSet.hpp.

Referenced by vl::Shader::shallowCopyFrom().

◆ uniforms() [1/2]

const std::vector< ref<Uniform> >& vl::UniformSet::uniforms ( ) const
inline

◆ uniforms() [2/2]

std::vector< ref<Uniform> >& vl::UniformSet::uniforms ( )
inline

Definition at line 70 of file UniformSet.hpp.

Member Data Documentation

◆ mUniforms

std::vector< ref<Uniform> > vl::UniformSet::mUniforms
protected

Definition at line 85 of file UniformSet.hpp.

Referenced by deepCopyFrom(), eraseUniform(), getUniform(), gocUniform(), and setUniform().


The documentation for this class was generated from the following files: