Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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GLSL.hpp File Reference
#include <vlGraphics/UniformSet.hpp>
#include <vlCore/glsl_math.hpp>
#include <vlGraphics/RenderState.hpp>
#include <vlCore/String.hpp>

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Classes

class  vl::GLSLShader
 For internal use only. More...
 
class  vl::GLSLVertexShader
 Wraps a GLSL vertex shader to be bound to a GLSLProgram: the shader this shader will run on the programmable vertex processor. More...
 
class  vl::GLSLFragmentShader
 Wraps a GLSL fragment shader to be bound to a GLSLProgram: the shader this shader will run on the programmable fragment processor. More...
 
class  vl::GLSLGeometryShader
 Wraps a GLSL geometry shader to be bound to a GLSLProgram: the shader this shader will run on the programmable geometry processor. More...
 
class  vl::GLSLTessControlShader
 Wraps a GLSL tessellation control shader to be bound to a GLSLProgram: the shader this shader will run on the programmable tessellation processor in the control stage. More...
 
class  vl::GLSLTessEvaluationShader
 Wraps a GLSL tessellation evaluation shader to be bound to a GLSLProgram: this shader will run on the programmable tessellation processor in the evaluation stage. More...
 
class  vl::GLSLProgram
 Wraps a GLSL program to which you can bind vertex, fragment and geometry shaders. More...
 

Namespaces

 vl
 Visualization Library main namespace.