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Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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Wraps a GLSL vertex shader to be bound to a GLSLProgram: the shader this shader will run on the programmable vertex processor. More...
#include <GLSL.hpp>
Inheritance diagram for vl::GLSLVertexShader:Public Member Functions | |
| GLSLVertexShader (const String &source=String()) | |
| Constructor. More... | |
Public Member Functions inherited from vl::GLSLShader | |
| GLSLShader () | |
| GLSLShader (EShaderType type, const String &source_or_path) | |
| ~GLSLShader () | |
| void | setType (EShaderType type) |
| EShaderType | type () const |
| void | setSource (const String &source_or_path) |
| Sets the sources for this shader and schedules a recompilation for it. If the string passed is a file path the source is loaded from it. More... | |
| const std::string & | source () const |
| Returns the sources for this shader. More... | |
| void | setPath (const String &path) |
| The path from which the shader was loaded. More... | |
| const String & | path () const |
| The path from which the shader was loaded. More... | |
| bool | reload () |
| Reloads the shader source and recompiles it. Returns true on success. More... | |
| std::string | getShaderSource () const |
| Retrieves the shader source using glGetShaderSource() More... | |
| bool | compile () |
| Compiles the shader, see also http://www.opengl.org/sdk/docs/man/xhtml/glCompileShader.xml for more information. More... | |
| bool | compileStatus () const |
| Returns true if the shader has been succesfully compiled. More... | |
| String | infoLog () const |
| Returns a String object containing this shader's info log as returned by glGetShaderInfoLog(), see also http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderInfoLog.xml for more information. More... | |
| void | createShader () |
| Creates the shader using the OpenGL function glCreateShader(), see also http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml for more information. More... | |
| void | deleteShader () |
| Deletes the shader using the OpenGL function glDeleteShader(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDeleteShader.xml for more information. More... | |
| unsigned int | handle () const |
| The handle of this OpenGL shader object as returned by glCreateShader() More... | |
Public Member Functions inherited from vl::Object | |
| Object () | |
| Constructor. More... | |
| Object (const Object &other) | |
| Copy constructor: copies the name, ref count mutex and user data. More... | |
| Object & | operator= (const Object &other) |
| Copy operator: copies the object's name, ref count mutex and user data. More... | |
| const std::string & | objectName () const |
| The name of the object, by default set to the object's class name. More... | |
| void | setObjectName (const char *name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setObjectName (const std::string &name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setRefCountMutex (IMutex *mutex) |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| IMutex * | refCountMutex () |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| const IMutex * | refCountMutex () const |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| int | referenceCount () const |
| Returns the number of references of an object. More... | |
| void | incReference () const |
| Increments the reference count of an object. More... | |
| void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
| void | setAutomaticDelete (bool autodel_on) |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| bool | automaticDelete () const |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| template<class T > | |
| T * | as () |
| Casts an Object to the specified class. More... | |
| template<class T > | |
| const T * | as () const |
| Casts an Object to the specified class. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
| virtual | ~Object () |
Protected Attributes inherited from vl::GLSLShader | |
| EShaderType | mType |
| std::string | mSource |
| String | mPath |
| unsigned int | mHandle |
| bool | mCompiled |
Protected Attributes inherited from vl::Object | |
| std::string | mObjectName |
| IMutex * | mRefCountMutex |
| int | mReferenceCount |
| bool | mAutomaticDelete |
Wraps a GLSL vertex shader to be bound to a GLSLProgram: the shader this shader will run on the programmable vertex processor.
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:50.
© Copyright Michele Bosi. All rights reserved.