Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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Wraps a GLSL tessellation control shader to be bound to a GLSLProgram: the shader this shader will run on the programmable tessellation processor in the control stage. More...
#include <GLSL.hpp>
Public Member Functions | |
GLSLTessControlShader (const String &source=String()) | |
Public Member Functions inherited from vl::GLSLShader | |
GLSLShader () | |
GLSLShader (EShaderType type, const String &source_or_path) | |
~GLSLShader () | |
void | setType (EShaderType type) |
EShaderType | type () const |
void | setSource (const String &source_or_path) |
Sets the sources for this shader and schedules a recompilation for it. If the string passed is a file path the source is loaded from it. More... | |
const std::string & | source () const |
Returns the sources for this shader. More... | |
void | setPath (const String &path) |
The path from which the shader was loaded. More... | |
const String & | path () const |
The path from which the shader was loaded. More... | |
bool | reload () |
Reloads the shader source and recompiles it. Returns true on success. More... | |
std::string | getShaderSource () const |
Retrieves the shader source using glGetShaderSource() More... | |
bool | compile () |
Compiles the shader, see also http://www.opengl.org/sdk/docs/man/xhtml/glCompileShader.xml for more information. More... | |
bool | compileStatus () const |
Returns true if the shader has been succesfully compiled. More... | |
String | infoLog () const |
Returns a String object containing this shader's info log as returned by glGetShaderInfoLog(), see also http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderInfoLog.xml for more information. More... | |
void | createShader () |
Creates the shader using the OpenGL function glCreateShader(), see also http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml for more information. More... | |
void | deleteShader () |
Deletes the shader using the OpenGL function glDeleteShader(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDeleteShader.xml for more information. More... | |
unsigned int | handle () const |
The handle of this OpenGL shader object as returned by glCreateShader() More... | |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
Protected Attributes inherited from vl::GLSLShader | |
EShaderType | mType |
std::string | mSource |
String | mPath |
unsigned int | mHandle |
bool | mCompiled |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Wraps a GLSL tessellation control shader to be bound to a GLSLProgram: the shader this shader will run on the programmable tessellation processor in the control stage.
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:50.
© Copyright Michele Bosi. All rights reserved.