Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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LODEvaluator.hpp
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31 
32 #ifndef LODEvaluator_INCLUDE_ONCE
33 #define LODEvaluator_INCLUDE_ONCE
34 
35 #include <vlCore/Object.hpp>
36 
37 namespace vl
38 {
39  class Actor;
40  class Camera;
41 
42  //------------------------------------------------------------------------------
51  {
53 
54  public:
56  {
57  VL_DEBUG_SET_OBJECT_NAME()
58  }
59  virtual int evaluate(Actor* actor, Camera* camera) = 0;
60  };
61  //------------------------------------------------------------------------------
62 }
63 
64 #endif
Associates a Renderable object to an Effect and Transform.
Definition: Actor.hpp:130
Visualization Library main namespace.
The base class for all the reference counted objects.
Definition: Object.hpp:158
Abstract class to compute the appropriate LOD of an Actor or Effect.
#define VL_INSTRUMENT_ABSTRACT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:145
Represents a virtual camera defining, among other things, the point of view from which scenes can be ...
Definition: Camera.hpp:49