Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Classes | Namespaces | Functions
Object.hpp File Reference
#include <vlCore/checks.hpp>
#include <vlCore/IMutex.hpp>
#include <vlCore/TypeInfo.hpp>
#include <string>

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Classes

class  vl::ref< T >
 The ref<> class is used to reference-count an Object. More...
 
class  vl::Object
 The base class for all the reference counted objects. More...
 

Namespaces

 vl
 Visualization Library main namespace.
 

Functions

template<class T1 , class T2 >
bool vl::operator== (const ref< T1 > &o1, const ref< T2 > &o2)
 
template<class T1 , class T2 >
bool vl::operator!= (const ref< T1 > &o1, const ref< T2 > &o2)
 
template<class T1 , class T2 >
bool vl::operator== (const ref< T1 > &o1, T2 *o2)
 
template<class T1 , class T2 >
bool vl::operator!= (const ref< T1 > &o1, T2 *o2)
 
template<class T1 , class T2 >
bool vl::operator== (T1 *o1, const ref< T2 > &o2)
 
template<class T1 , class T2 >
bool vl::operator!= (T1 *o1, const ref< T2 > &o2)