Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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ProjViewTransfCallback.hpp
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31 
32 #ifndef ProjViewTransfCallback_INCLUDE_ONCE
33 #define ProjViewTransfCallback_INCLUDE_ONCE
34 
36 #include <vlCore/Object.hpp>
37 
38 namespace vl
39 {
40  class Renderer;
41  class GLSLProgram;
42  class Transform;
43  class Camera;
44 
45  //-----------------------------------------------------------------------------
46  // ProjViewTransfCallback
47  //-----------------------------------------------------------------------------
56  {
58 
59  public:
61  {
62  VL_DEBUG_SET_OBJECT_NAME()
63  }
64 
66  virtual void updateMatrices(bool cam_changed, bool transf_changed, const GLSLProgram* glsl_program, const Camera* camera, const Transform* transform);
67  };
68 }
69 
70 #endif
Callback class to update the state of the projection, view, transform and normal matrices of a GLSLPr...
Implements a 4x4 matrix transform used to define the position and orientation of an Actor...
Definition: Transform.hpp:72
Wraps a GLSL program to which you can bind vertex, fragment and geometry shaders. ...
Definition: GLSL.hpp:233
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
Visualization Library main namespace.
The base class for all the reference counted objects.
Definition: Object.hpp:158
Represents a virtual camera defining, among other things, the point of view from which scenes can be ...
Definition: Camera.hpp:49