Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Random.hpp
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31 
32 #ifndef Random_INCLUDE_ONCE
33 #define Random_INCLUDE_ONCE
34 
35 #include <vlCore/Object.hpp>
36 
37 namespace vl
38 {
41  class VLCORE_EXPORT Random: public Object
42  {
44 
45  public:
47  Random();
48 
50  virtual ~Random();
51 
56  virtual bool fillRandom(void* ptr, size_t bytes) const;
57 
60  void fillRandomMersenneTwister(void* ptr, size_t bytes) const;
61 
62  private:
63 #if defined(_MSC_VER) || defined(__MINGW32__)
64  void* hCryptProv;
65 #elif defined(__GNUG__) && !defined(__MINGW32__)
66  FILE* mDefURandom;
67 #endif
68  };
69 }
70 
71 #endif
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
Visualization Library main namespace.
The base class for all the reference counted objects.
Definition: Object.hpp:158
Cryptographic random number generator.
Definition: Random.hpp:41