Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
|
[Download] [Tutorials] [All Classes] [Grouped Classes] |
#include <vlGraphics/RenderToken.hpp>
Go to the source code of this file.
Classes | |
class | vl::RenderQueueSorter |
The RenderQueueSorter class is the abstract base class of all the algorithms used to sort a set of RenderToken. More... | |
class | vl::RenderQueueSorterByShader |
Sorts the RenderTokens by their Shader pointer. More... | |
class | vl::RenderQueueSorterByRenderable |
Sorts the RenderTokens by their Renderable pointer. More... | |
class | vl::RenderQueueSorterBasic |
Sorts the RenderTokens by their Effect rank -> Actor rank -> Shader pointer -> Renderable pointer. More... | |
class | vl::RenderQueueSorterStandard |
Implements the default RenderQueueSorter. More... | |
class | vl::RenderQueueSorterOcclusion |
Implements a RenderQueueSorter that maximizes the z-buffer test efficiency as much as possible. More... | |
class | vl::RenderQueueSorterAggressive |
Sorts the RenderTokens by Effect rank -> Actor rank -> blending on/off -> Z distance form the Camera -> GLSL program -> render state set -> enable set -> texture set -> light set -> Shader pointer -> Renderable pointer. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:43.
© Copyright Michele Bosi. All rights reserved.