|
Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
|
[Download] [Tutorials] [All Classes] [Grouped Classes] |
Sorts the RenderTokens by Effect rank -> Actor rank -> blending on/off -> Z distance form the Camera -> GLSL program -> render state set -> enable set -> texture set -> light set -> Shader pointer -> Renderable pointer. More...
#include <RenderQueueSorter.hpp>
Inheritance diagram for vl::RenderQueueSorterAggressive:Public Member Functions | |
| RenderQueueSorterAggressive () | |
| virtual bool | mightNeedZCameraDistance () const |
| virtual bool | confirmZCameraDistanceNeed (const RenderToken *a) const |
| virtual bool | operator() (const RenderToken *a, const RenderToken *b) const |
| EDepthSortMode | depthSortMode () const |
| void | setDepthSortMode (EDepthSortMode mode) |
Public Member Functions inherited from vl::RenderQueueSorter | |
| RenderQueueSorter () | |
Public Member Functions inherited from vl::Object | |
| Object () | |
| Constructor. More... | |
| Object (const Object &other) | |
| Copy constructor: copies the name, ref count mutex and user data. More... | |
| Object & | operator= (const Object &other) |
| Copy operator: copies the object's name, ref count mutex and user data. More... | |
| const std::string & | objectName () const |
| The name of the object, by default set to the object's class name. More... | |
| void | setObjectName (const char *name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setObjectName (const std::string &name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setRefCountMutex (IMutex *mutex) |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| IMutex * | refCountMutex () |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| const IMutex * | refCountMutex () const |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| int | referenceCount () const |
| Returns the number of references of an object. More... | |
| void | incReference () const |
| Increments the reference count of an object. More... | |
| void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
| void | setAutomaticDelete (bool autodel_on) |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| bool | automaticDelete () const |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| template<class T > | |
| T * | as () |
| Casts an Object to the specified class. More... | |
| template<class T > | |
| const T * | as () const |
| Casts an Object to the specified class. More... | |
Public Attributes | |
| EDepthSortMode | mDepthSortMode |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
| virtual | ~Object () |
Protected Attributes inherited from vl::Object | |
| std::string | mObjectName |
| IMutex * | mRefCountMutex |
| int | mReferenceCount |
| bool | mAutomaticDelete |
Sorts the RenderTokens by Effect rank -> Actor rank -> blending on/off -> Z distance form the Camera -> GLSL program -> render state set -> enable set -> texture set -> light set -> Shader pointer -> Renderable pointer.
Definition at line 294 of file RenderQueueSorter.hpp.
|
inline |
Definition at line 299 of file RenderQueueSorter.hpp.
|
inlinevirtual |
Implements vl::RenderQueueSorter.
Definition at line 305 of file RenderQueueSorter.hpp.
References vl::AlphaDepthSort, vl::AlwaysDepthSort, vl::Shader::isBlendingEnabled(), vl::RenderToken::mShader, and vl::NeverDepthSort.
|
inline |
Definition at line 368 of file RenderQueueSorter.hpp.
|
inlinevirtual |
Implements vl::RenderQueueSorter.
Definition at line 304 of file RenderQueueSorter.hpp.
|
inlinevirtual |
Implements vl::RenderQueueSorter.
Definition at line 311 of file RenderQueueSorter.hpp.
References vl::AlwaysDepthSort, vl::RenderQueueSorter::confirmZCameraDistanceNeed(), vl::Shader::getEnableSet(), vl::Shader::getRenderStateSet(), vl::Shader::glslProgram(), vl::Shader::isBlendingEnabled(), vl::RenderToken::mActor, vl::RenderToken::mCameraDistance, vl::RenderToken::mEffectRenderRank, vl::RenderToken::mRenderable, vl::RenderToken::mShader, vl::Actor::renderBlock(), and vl::Actor::renderRank().
|
inline |
Definition at line 369 of file RenderQueueSorter.hpp.
| EDepthSortMode vl::RenderQueueSorterAggressive::mDepthSortMode |
Definition at line 372 of file RenderQueueSorter.hpp.
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:53.
© Copyright Michele Bosi. All rights reserved.