Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::EdgeRenderer Member List

This is the complete list of members for vl::EdgeRenderer, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
clearCache()vl::EdgeRendererinline
clearFlags() constvl::RendererAbstractinline
creaseAngle() constvl::EdgeRendererinline
declareActor(Actor *act, const fvec4 &color)vl::EdgeRenderer
declareActor(Actor *act)vl::EdgeRenderer
decReference()vl::Objectinline
defaultLineColor() constvl::EdgeRendererinline
dispatchOnRendererFinished()vl::RendererAbstractinline
dispatchOnRendererStarted()vl::RendererAbstractinline
EdgeRenderer()vl::EdgeRendererinline
enableMask() constvl::RendererAbstractinline
framebuffer() constvl::Rendererinlinevirtual
framebuffer()vl::Rendererinlinevirtual
frameClock() constvl::RendererAbstractinline
incReference() constvl::Objectinline
incrementRenderTick()vl::RendererAbstractinline
isEnabled(unsigned int mask)vl::Rendererinline
isEnabled(const Actor *actor)vl::Rendererinline
lineWidth() constvl::EdgeRendererinline
mActorCachevl::EdgeRendererprotected
mAutomaticDeletevl::Objectprotected
mClearFlagsvl::RendererAbstractprotected
mCreaseAnglevl::EdgeRendererprotected
mDefaultLineColorvl::EdgeRendererprotected
mDummyEnablesvl::Rendererprotected
mDummyStateSetvl::Rendererprotected
mEnableMaskvl::RendererAbstractprotected
mFramebuffervl::Rendererprotected
mFrameClockvl::RendererAbstractprotected
mLineWidthvl::EdgeRendererprotected
mObjectNamevl::Objectprotected
mOnFinishedCallbacksvl::RendererAbstractprotected
mOnStartedCallbacksvl::RendererAbstractprotected
mOverriddenDefaultRenderStatesvl::Rendererprotected
mPolygonOffsetFactorvl::EdgeRendererprotected
mPolygonOffsetUnitsvl::EdgeRendererprotected
mProjViewTransfCallbackvl::Rendererprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mRenderTickvl::RendererAbstractprotected
mShaderOverrideMaskvl::Rendererprotected
mShowCreasesvl::EdgeRendererprotected
mShowHiddenLinesvl::EdgeRendererprotected
mSmoothLinesvl::EdgeRendererprotected
mVisibleActorsvl::EdgeRendererprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
onFinishedCallbacks()vl::RendererAbstractinline
onFinishedCallbacks() constvl::RendererAbstractinline
onStartedCallbacks()vl::RendererAbstractinline
onStartedCallbacks() constvl::RendererAbstractinline
operator=(const RendererAbstract &other)vl::RendererAbstractinline
vl::Object::operator=(const Object &other)vl::Objectinline
overriddenDefaultRenderStates()vl::Rendererinline
overriddenDefaultRenderStates() constvl::Rendererinline
polygonOffsetFactor() constvl::EdgeRendererinline
polygonOffsetUnits() constvl::EdgeRendererinline
projViewTransfCallback() constvl::Rendererinline
projViewTransfCallback()vl::Rendererinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
render(const RenderQueue *in_render_queue, Camera *camera, real frame_clock)vl::EdgeRenderervirtual
Renderer()vl::Renderer
RendererAbstract()vl::RendererAbstractinline
renderLines(Camera *camera)vl::EdgeRendererprotected
renderRaw(const RenderQueue *in_render_queue, Camera *camera, real frame_clock)vl::Renderer
renderSolids(Camera *camera, real frame_clock)vl::EdgeRendererprotected
renderTick() constvl::RendererAbstractinline
setActorDirty(Actor *actor)vl::EdgeRendererinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setClearFlags(EClearFlags clear_flags)vl::RendererAbstractinline
setCreaseAngle(float degrees)vl::EdgeRendererinline
setDefaultLineColor(const fvec4 &c)vl::EdgeRendererinline
setEnableMask(unsigned int mask)vl::RendererAbstractinline
setFramebuffer(FramebufferObject *framebuffer)vl::Rendererinline
setFrameClock(real t)vl::RendererAbstractinline
setLineWidth(float width)vl::EdgeRendererinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setPolygonOffsetFactor(float factor)vl::EdgeRendererinline
setPolygonOffsetUnits(float units)vl::EdgeRendererinline
setProjViewTransfCallback(ProjViewTransfCallback *callback)vl::Rendererinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setShowCreases(bool show)vl::EdgeRendererinline
setShowHiddenLines(bool show)vl::EdgeRendererinline
setSmoothLines(bool smooth)vl::EdgeRendererinline
shaderOverrideMask() constvl::Rendererinline
shaderOverrideMask()vl::Rendererinline
showCreases() constvl::EdgeRendererinline
showHiddenLines() constvl::EdgeRendererinline
smoothLines() constvl::EdgeRendererinline
~Object()vl::Objectprotectedvirtual
~Renderer()vl::Rendererinlinevirtual