as() | vl::Object | inline |
as() const | vl::Object | inline |
automaticDelete() const | vl::Object | inline |
clearFlags() const | vl::RendererAbstract | inline |
decReference() | vl::Object | inline |
dispatchOnRendererFinished() | vl::RendererAbstract | inline |
dispatchOnRendererStarted() | vl::RendererAbstract | inline |
enableMask() const | vl::RendererAbstract | inline |
framebuffer() const | vl::OcclusionCullRenderer | virtual |
framebuffer() | vl::OcclusionCullRenderer | virtual |
frameClock() const | vl::RendererAbstract | inline |
incReference() const | vl::Object | inline |
incrementRenderTick() | vl::RendererAbstract | inline |
isEnabled(unsigned int mask) | vl::Renderer | inline |
isEnabled(const Actor *actor) | vl::Renderer | inline |
mAutomaticDelete | vl::Object | protected |
mClearFlags | vl::RendererAbstract | protected |
mCulledRenderQueue | vl::OcclusionCullRenderer | protected |
mDummyEnables | vl::Renderer | protected |
mDummyStateSet | vl::Renderer | protected |
mEnableMask | vl::RendererAbstract | protected |
mFramebuffer | vl::Renderer | protected |
mFrameClock | vl::RendererAbstract | protected |
mObjectName | vl::Object | protected |
mOcclusionShader | vl::OcclusionCullRenderer | protected |
mOcclusionThreshold | vl::OcclusionCullRenderer | protected |
mOnFinishedCallbacks | vl::RendererAbstract | protected |
mOnStartedCallbacks | vl::RendererAbstract | protected |
mOverriddenDefaultRenderStates | vl::Renderer | protected |
mPrevWrapRenderer | vl::OcclusionCullRenderer | protected |
mProjViewTransfCallback | vl::Renderer | protected |
mRefCountMutex | vl::Object | protected |
mReferenceCount | vl::Object | mutableprotected |
mRenderTick | vl::RendererAbstract | protected |
mShaderOverrideMask | vl::Renderer | protected |
mStatsOccludedObjects | vl::OcclusionCullRenderer | protected |
mStatsTotalObjects | vl::OcclusionCullRenderer | protected |
mWrappedRenderer | vl::OcclusionCullRenderer | protected |
Object() | vl::Object | inline |
Object(const Object &other) | vl::Object | inline |
objectName() const | vl::Object | inline |
OcclusionCullRenderer() | vl::OcclusionCullRenderer | |
occlusionShader() | vl::OcclusionCullRenderer | inline |
occlusionShader() const | vl::OcclusionCullRenderer | inline |
occlusionThreshold() const | vl::OcclusionCullRenderer | inline |
onFinishedCallbacks() | vl::RendererAbstract | inline |
onFinishedCallbacks() const | vl::RendererAbstract | inline |
onStartedCallbacks() | vl::RendererAbstract | inline |
onStartedCallbacks() const | vl::RendererAbstract | inline |
operator=(const RendererAbstract &other) | vl::RendererAbstract | inline |
vl::Object::operator=(const Object &other) | vl::Object | inline |
overriddenDefaultRenderStates() | vl::Renderer | inline |
overriddenDefaultRenderStates() const | vl::Renderer | inline |
projViewTransfCallback() const | vl::Renderer | inline |
projViewTransfCallback() | vl::Renderer | inline |
refCountMutex() | vl::Object | inline |
refCountMutex() const | vl::Object | inline |
referenceCount() const | vl::Object | inline |
render(const RenderQueue *in_render_queue, Camera *camera, real frame_clock) | vl::OcclusionCullRenderer | virtual |
render_pass1(const RenderQueue *in_render_queue) | vl::OcclusionCullRenderer | protected |
render_pass2(const RenderQueue *in_render_queue, Camera *camera) | vl::OcclusionCullRenderer | protected |
Renderer() | vl::Renderer | |
RendererAbstract() | vl::RendererAbstract | inline |
renderRaw(const RenderQueue *in_render_queue, Camera *camera, real frame_clock) | vl::Renderer | |
renderTick() const | vl::RendererAbstract | inline |
setAutomaticDelete(bool autodel_on) | vl::Object | inline |
setClearFlags(EClearFlags clear_flags) | vl::RendererAbstract | inline |
setEnableMask(unsigned int mask) | vl::RendererAbstract | inline |
setFramebuffer(FramebufferObject *framebuffer) | vl::Renderer | inline |
setFrameClock(real t) | vl::RendererAbstract | inline |
setObjectName(const char *name) | vl::Object | inline |
setObjectName(const std::string &name) | vl::Object | inline |
setOcclusionShader(Shader *occ_sh) | vl::OcclusionCullRenderer | inline |
setOcclusionThreshold(int threshold) | vl::OcclusionCullRenderer | inline |
setProjViewTransfCallback(ProjViewTransfCallback *callback) | vl::Renderer | inline |
setRefCountMutex(IMutex *mutex) | vl::Object | inline |
setWrappedRenderer(Renderer *renderer) | vl::OcclusionCullRenderer | |
shaderOverrideMask() const | vl::Renderer | inline |
shaderOverrideMask() | vl::Renderer | inline |
statsOccludedObjects() const | vl::OcclusionCullRenderer | inline |
statsTotalObjects() const | vl::OcclusionCullRenderer | inline |
wrappedRenderer() const | vl::OcclusionCullRenderer | inline |
wrappedRenderer() | vl::OcclusionCullRenderer | inline |
~Object() | vl::Object | protectedvirtual |
~Renderer() | vl::Renderer | inlinevirtual |