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Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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The RenderQueue class collects a list of RenderToken objects to be sorted and rendered. More...
#include <RenderQueue.hpp>
Inheritance diagram for vl::RenderQueue:Public Member Functions | |
| RenderQueue () | |
| const RenderToken * | at (int i) const |
| RenderToken * | at (int i) |
| RenderToken * | newToken (bool multipass) |
| void | clear () |
| bool | empty () |
| int | size () const |
| void | sort (RenderQueueSorter *sorter, Camera *camera) |
Public Member Functions inherited from vl::Object | |
| Object () | |
| Constructor. More... | |
| Object (const Object &other) | |
| Copy constructor: copies the name, ref count mutex and user data. More... | |
| Object & | operator= (const Object &other) |
| Copy operator: copies the object's name, ref count mutex and user data. More... | |
| const std::string & | objectName () const |
| The name of the object, by default set to the object's class name. More... | |
| void | setObjectName (const char *name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setObjectName (const std::string &name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setRefCountMutex (IMutex *mutex) |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| IMutex * | refCountMutex () |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| const IMutex * | refCountMutex () const |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| int | referenceCount () const |
| Returns the number of references of an object. More... | |
| void | incReference () const |
| Increments the reference count of an object. More... | |
| void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
| void | setAutomaticDelete (bool autodel_on) |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| bool | automaticDelete () const |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| template<class T > | |
| T * | as () |
| Casts an Object to the specified class. More... | |
| template<class T > | |
| const T * | as () const |
| Casts an Object to the specified class. More... | |
Protected Attributes | |
| std::vector< ref< RenderToken > > | mList |
| std::vector< ref< RenderToken > > | mListMP |
| int | mSize |
| int | mSizeMP |
Protected Attributes inherited from vl::Object | |
| std::string | mObjectName |
| IMutex * | mRefCountMutex |
| int | mReferenceCount |
| bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
| virtual | ~Object () |
The RenderQueue class collects a list of RenderToken objects to be sorted and rendered.
Definition at line 45 of file RenderQueue.hpp.
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inline |
Definition at line 50 of file RenderQueue.hpp.
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inline |
Definition at line 57 of file RenderQueue.hpp.
References mList.
Referenced by vl::EdgeRenderer::render(), vl::OcclusionCullRenderer::render_pass1(), vl::OcclusionCullRenderer::render_pass2(), vl::Renderer::renderRaw(), and sort().
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inline |
Definition at line 59 of file RenderQueue.hpp.
References mList.
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inline |
Definition at line 79 of file RenderQueue.hpp.
References mSize, and mSizeMP.
Referenced by vl::Rendering::render().
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inline |
Definition at line 85 of file RenderQueue.hpp.
References mSize.
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inline |
Definition at line 61 of file RenderQueue.hpp.
References mList, mListMP, mSize, and mSizeMP.
Referenced by vl::Rendering::fillRenderQueue().
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inline |
Definition at line 90 of file RenderQueue.hpp.
References mSize.
Referenced by vl::EdgeRenderer::render(), vl::OcclusionCullRenderer::render_pass1(), vl::OcclusionCullRenderer::render_pass2(), vl::Renderer::renderRaw(), and sort().
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inline |
Definition at line 95 of file RenderQueue.hpp.
References at(), vl::Renderable::boundingBox(), vl::AABB::center(), vl::RenderQueueSorter::confirmZCameraDistanceNeed(), vl::ref< T >::get(), vl::AABB::isNull(), vl::RenderToken::mActor, vl::RenderToken::mCameraDistance, vl::RenderQueueSorter::mightNeedZCameraDistance(), mList, vl::RenderToken::mRenderable, size(), vl::Actor::transform(), vl::Camera::viewMatrix(), VL_CHECK, and vl::Transform::worldMatrix().
Referenced by vl::Rendering::render().
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protected |
Definition at line 142 of file RenderQueue.hpp.
Referenced by at(), newToken(), RenderQueue(), and sort().
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protected |
Definition at line 143 of file RenderQueue.hpp.
Referenced by newToken(), and RenderQueue().
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Definition at line 144 of file RenderQueue.hpp.
Referenced by clear(), empty(), newToken(), and size().
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protected |
Definition at line 145 of file RenderQueue.hpp.
Referenced by clear(), and newToken().
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:53.
© Copyright Michele Bosi. All rights reserved.