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        Visualization Library 2.1.0
       
    
   
 A lightweight C++ OpenGL middleware for 2D/3D graphics 
   
    
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The RenderQueue class collects a list of RenderToken objects to be sorted and rendered. More...
#include <RenderQueue.hpp>
 Inheritance diagram for vl::RenderQueue:Public Member Functions | |
| RenderQueue () | |
| const RenderToken * | at (int i) const | 
| RenderToken * | at (int i) | 
| RenderToken * | newToken (bool multipass) | 
| void | clear () | 
| bool | empty () | 
| int | size () const | 
| void | sort (RenderQueueSorter *sorter, Camera *camera) | 
  Public Member Functions inherited from vl::Object | |
| Object () | |
| Constructor.  More... | |
| Object (const Object &other) | |
| Copy constructor: copies the name, ref count mutex and user data.  More... | |
| Object & | operator= (const Object &other) | 
| Copy operator: copies the object's name, ref count mutex and user data.  More... | |
| const std::string & | objectName () const | 
| The name of the object, by default set to the object's class name.  More... | |
| void | setObjectName (const char *name) | 
| The name of the object, by default set to the object's class name in debug builds.  More... | |
| void | setObjectName (const std::string &name) | 
| The name of the object, by default set to the object's class name in debug builds.  More... | |
| void | setRefCountMutex (IMutex *mutex) | 
| The mutex used to protect the reference counting of an Object across multiple threads.  More... | |
| IMutex * | refCountMutex () | 
| The mutex used to protect the reference counting of an Object across multiple threads.  More... | |
| const IMutex * | refCountMutex () const | 
| The mutex used to protect the reference counting of an Object across multiple threads.  More... | |
| int | referenceCount () const | 
| Returns the number of references of an object.  More... | |
| void | incReference () const | 
| Increments the reference count of an object.  More... | |
| void | decReference () | 
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0.  More... | |
| void | setAutomaticDelete (bool autodel_on) | 
| If set to true the Object is deleted when its reference count reaches 0.  More... | |
| bool | automaticDelete () const | 
| If set to true the Object is deleted when its reference count reaches 0.  More... | |
| template<class T > | |
| T * | as () | 
| Casts an Object to the specified class.  More... | |
| template<class T > | |
| const T * | as () const | 
| Casts an Object to the specified class.  More... | |
Protected Attributes | |
| std::vector< ref< RenderToken > > | mList | 
| std::vector< ref< RenderToken > > | mListMP | 
| int | mSize | 
| int | mSizeMP | 
  Protected Attributes inherited from vl::Object | |
| std::string | mObjectName | 
| IMutex * | mRefCountMutex | 
| int | mReferenceCount | 
| bool | mAutomaticDelete | 
Additional Inherited Members | |
  Protected Member Functions inherited from vl::Object | |
| virtual | ~Object () | 
The RenderQueue class collects a list of RenderToken objects to be sorted and rendered.
Definition at line 45 of file RenderQueue.hpp.
      
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Definition at line 50 of file RenderQueue.hpp.
      
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Definition at line 57 of file RenderQueue.hpp.
References mList.
Referenced by vl::EdgeRenderer::render(), vl::OcclusionCullRenderer::render_pass1(), vl::OcclusionCullRenderer::render_pass2(), vl::Renderer::renderRaw(), and sort().
      
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Definition at line 59 of file RenderQueue.hpp.
References mList.
      
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Definition at line 79 of file RenderQueue.hpp.
References mSize, and mSizeMP.
Referenced by vl::Rendering::render().
      
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Definition at line 85 of file RenderQueue.hpp.
References mSize.
      
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Definition at line 61 of file RenderQueue.hpp.
References mList, mListMP, mSize, and mSizeMP.
Referenced by vl::Rendering::fillRenderQueue().
      
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Definition at line 90 of file RenderQueue.hpp.
References mSize.
Referenced by vl::EdgeRenderer::render(), vl::OcclusionCullRenderer::render_pass1(), vl::OcclusionCullRenderer::render_pass2(), vl::Renderer::renderRaw(), and sort().
      
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Definition at line 95 of file RenderQueue.hpp.
References at(), vl::Renderable::boundingBox(), vl::AABB::center(), vl::RenderQueueSorter::confirmZCameraDistanceNeed(), vl::ref< T >::get(), vl::AABB::isNull(), vl::RenderToken::mActor, vl::RenderToken::mCameraDistance, vl::RenderQueueSorter::mightNeedZCameraDistance(), mList, vl::RenderToken::mRenderable, size(), vl::Actor::transform(), vl::Camera::viewMatrix(), VL_CHECK, and vl::Transform::worldMatrix().
Referenced by vl::Rendering::render().
      
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Definition at line 142 of file RenderQueue.hpp.
Referenced by at(), newToken(), RenderQueue(), and sort().
      
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Definition at line 143 of file RenderQueue.hpp.
Referenced by newToken(), and RenderQueue().
      
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Definition at line 144 of file RenderQueue.hpp.
Referenced by clear(), empty(), newToken(), and size().
      
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Definition at line 145 of file RenderQueue.hpp.
Referenced by clear(), and newToken().
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:53.
© Copyright Michele Bosi. All rights reserved.