Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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A sequence of Shader objects each of which represent a rendering pass. More...
#include <Effect.hpp>
Public Member Functions | |
ShaderPasses (Shader *pass1=NULL, Shader *pass2=NULL, Shader *pass3=NULL, Shader *pass4=NULL) | |
Constructor. More... | |
Public Member Functions inherited from vl::Collection< Shader > | |
Collection (const std::vector< ref< Shader > > &vector) | |
Collection () | |
Collection & | operator= (const std::vector< ref< Shader > > &vector) |
operator std::vector< ref< Shader > > () const | |
void | push_back (Shader *data) |
void | push_back (const Collection< Shader > &objs) |
void | pop_back () |
void | resize (size_t size) |
size_t | size () const |
bool | empty () const |
void | clear () |
const Shader * | back () const |
Shader * | back () |
void | reserve (size_t capacity) |
size_t | capacity () const |
const ref< Shader > & | operator[] (size_t i) const |
ref< Shader > & | operator[] (size_t i) |
const Shader * | at (size_t i) const |
Shader * | at (size_t i) |
void | swap (Collection &other) |
void | sort () |
size_t | find (Shader *obj) const |
void | shrink () |
void | insert (size_t start, const Collection< Shader > &objs) |
void | insert (size_t index, Shader *obj) |
void | set (const Collection< Shader > &objs) |
void | set (size_t index, Shader *obj) |
void | erase (size_t start, size_t count) |
void | erase (const Shader *data) |
void | eraseAt (size_t index) |
const std::vector< ref< Shader > > & | vector () const |
std::vector< ref< Shader > > & | vector () |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Additional Inherited Members | |
Static Public Attributes inherited from vl::Collection< Shader > | |
static const size_t | not_found |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
Static Protected Member Functions inherited from vl::Collection< Shader > | |
static bool | less (const ref< Shader > &a, const ref< Shader > &b) |
Protected Attributes inherited from vl::Collection< Shader > | |
std::vector< ref< Shader > > | mVector |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
A sequence of Shader objects each of which represent a rendering pass.
Each LOD (level of detail) in an Effect corresponts a ShaderPasses.
Definition at line 51 of file Effect.hpp.
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inline |
Constructor.
pass1 | The Shader (if any) to be used for pass #1 |
pass2 | The Shader (if any) to be used for pass #2 |
pass3 | The Shader (if any) to be used for pass #3 |
pass4 | The Shader (if any) to be used for pass #4 |
Definition at line 62 of file Effect.hpp.
References vl::Collection< Shader >::push_back().
Referenced by vl::Effect::Effect(), and vl::Effect::setLOD().
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:54.
© Copyright Michele Bosi. All rights reserved.