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Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <RenderState.hpp>
Public Member Functions | |
| RenderStateSlot () | |
| RenderStateSlot (RenderState *rs, int index) | |
| virtual | ~RenderStateSlot () |
| virtual void | apply (const Camera *camera, OpenGLContext *ctx) const |
| ERenderState | type () const |
Public Attributes | |
| ref< RenderState > | mRS |
| int | mIndex |
Definition at line 95 of file RenderState.hpp.
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inline |
Definition at line 97 of file RenderState.hpp.
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inline |
Definition at line 98 of file RenderState.hpp.
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inlinevirtual |
Definition at line 99 of file RenderState.hpp.
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inlinevirtual |
Definition at line 101 of file RenderState.hpp.
Referenced by vl::OpenGLContext::applyRenderStates(), and vl::OpenGLContext::setDefaultRenderState().
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inline |
Definition at line 103 of file RenderState.hpp.
Referenced by vl::OpenGLContext::applyRenderStates(), vl::Rendering::fillRenderQueue(), and vl::OpenGLContext::setDefaultRenderState().
| int vl::RenderStateSlot::mIndex |
Definition at line 112 of file RenderState.hpp.
Referenced by vlX::VLXClassWrapper_Shader::exportShader().
| ref<RenderState> vl::RenderStateSlot::mRS |
Definition at line 111 of file RenderState.hpp.
Referenced by vl::OpenGLContext::applyRenderStates(), vlX::VLXClassWrapper_Shader::exportShader(), and vl::Rendering::fillRenderQueue().
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:54.
© Copyright Michele Bosi. All rights reserved.