Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef FlatManipulator_INCLUDE_ONCE 00033 #define FlatManipulator_INCLUDE_ONCE 00034 00035 #include <vlCore/Vector3.hpp> 00036 #include <vlCore/Vector4.hpp> 00037 #include <vlGraphics/UIEventListener.hpp> 00038 #include <vlGraphics/Camera.hpp> 00039 #include <vlGraphics/Geometry.hpp> 00040 00041 // mic fixme: clean up this mess 00042 00043 namespace vl 00044 { 00045 00046 //------------------------------------------------------------------------------ 00047 // FlatManipulator 00048 //------------------------------------------------------------------------------ 00057 class FlatManipulator: public UIEventListener 00058 { 00059 VL_INSTRUMENT_CLASS(vl::FlatManipulator, UIEventListener) 00060 00061 public: 00062 typedef enum { NoMode, TranslationMode, ZoomMode } EManipMode; 00063 00065 FlatManipulator(); 00066 00067 // --- UIEventListener --- 00068 00069 virtual void mouseDownEvent(EMouseButton, int x, int y); 00070 00071 virtual void mouseUpEvent(EMouseButton, int x, int y); 00072 00073 virtual void mouseMoveEvent(int x, int y); 00074 00075 virtual void enableEvent(bool enabled); 00076 00077 virtual void initEvent() {} 00078 00079 virtual void destroyEvent() {} 00080 00081 virtual void updateEvent() {} 00082 00083 virtual void addedListenerEvent(OpenGLContext*) {} 00084 00085 virtual void removedListenerEvent(OpenGLContext*) {} 00086 00087 virtual void mouseWheelEvent(int) {} 00088 00089 virtual void keyPressEvent(unsigned short, EKey) {} 00090 00091 virtual void keyReleaseEvent(unsigned short, EKey) {} 00092 00093 virtual void resizeEvent(int, int) {} 00094 00095 virtual void fileDroppedEvent(const std::vector<String>&) {} 00096 00097 virtual void visibilityEvent(bool) {} 00098 00099 // --- user methods --- 00100 00102 void setCamera(Camera* camera); 00103 00105 Camera* camera() { return mCamera.get(); } 00106 00108 int zoomButton() const { return mZoomButton; } 00109 00111 void setZoomButton(int mouse_button) { mZoomButton = mouse_button; } 00112 00114 int translationButton() const { return mTranslationButton; } 00115 00117 void setTranslationButton(int mouse_button) { mTranslationButton = mouse_button; } 00118 00120 float zoomSpeed() const { return mZoomSpeed; } 00121 00123 void setZoomSpeed(float speed) { mZoomSpeed = speed; } 00124 00126 EManipMode mode() const { return mMode; } 00127 00128 protected: 00129 00130 bool mouseInViewport(int mx, int my, int& vx, int& vy); 00131 00132 protected: 00133 ref<Camera> mCamera; 00134 vec2 mMouseStart; 00135 vec2 mPixelSize; 00136 EManipMode mMode; 00137 int mTranslationButton; 00138 int mZoomButton; 00139 float mZoomSpeed; 00140 }; 00141 00143 00155 vl::ref<vl::Geometry> makeScales(bool X = true, 00156 bool Y = true, 00157 bool Z = true, 00158 int numArmTicks = 50, 00159 float mmStep = 10, 00160 float mmTickSize = 4, 00161 vl::fvec4 color = vl::fvec4(1,1,1,1)); 00162 } 00163 00164 #endif