Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef GhostCameraManipulator_INCLUDE_ONCE 00033 #define GhostCameraManipulator_INCLUDE_ONCE 00034 00035 #include <vlGraphics/OpenGLContext.hpp> 00036 00037 namespace vl 00038 { 00039 class Camera; 00040 //------------------------------------------------------------------------------ 00041 // GhostCameraManipulator 00042 //------------------------------------------------------------------------------ 00055 class VLGRAPHICS_EXPORT GhostCameraManipulator: public UIEventListener 00056 { 00057 VL_INSTRUMENT_CLASS(vl::GhostCameraManipulator, UIEventListener) 00058 00059 public: 00061 GhostCameraManipulator(); 00062 00063 // --- UIEventListener --- 00064 00065 virtual void mouseMoveEvent(int x, int y); 00066 00067 void enableEvent(bool enabled); 00068 00069 virtual void updateEvent(); 00070 00071 virtual void initEvent() {} 00072 00073 virtual void destroyEvent() {} 00074 00075 virtual void addedListenerEvent(OpenGLContext*) {} 00076 00077 virtual void removedListenerEvent(OpenGLContext*) {} 00078 00079 virtual void mouseUpEvent(EMouseButton, int, int) {} 00080 00081 virtual void mouseDownEvent(EMouseButton, int, int) {} 00082 00083 virtual void mouseWheelEvent(int) {} 00084 00085 virtual void keyPressEvent(unsigned short, EKey) {} 00086 00087 virtual void keyReleaseEvent(unsigned short, EKey) {} 00088 00089 virtual void resizeEvent(int, int) {} 00090 00091 virtual void fileDroppedEvent(const std::vector<String>&) {} 00092 00093 virtual void visibilityEvent(bool) {} 00094 00095 // --- --- --- 00096 00098 void setCamera(Camera* camera); 00099 00101 Camera* camera(); 00102 00104 const Camera* camera() const; 00105 00107 void setKeysForward(EKey key, EKey modifier = Key_None) { mKeysForward[0] = key; mKeysForward[1] = modifier; }; 00108 00110 void setKeysBackward(EKey key, EKey modifier = Key_None) { mKeysBackward[0] = key; mKeysBackward[1] = modifier; }; 00111 00113 void setKeysLeft(EKey key, EKey modifier = Key_None) { mKeysLeft[0] = key; mKeysLeft[1] = modifier; }; 00114 00116 void setKeysRight(EKey key, EKey modifier = Key_None) { mKeysRight[0] = key; mKeysRight[1] = modifier; }; 00117 00119 void setKeysUp(EKey key, EKey modifier = Key_None) { mKeysUp[0] = key; mKeysUp[1] = modifier; }; 00120 00122 void setKeysDown(EKey key, EKey modifier = Key_None) { mKeysDown[0] = key; mKeysDown[1] = modifier; }; 00123 00125 void setRotationSpeed(real speed) { mRotationSpeed = speed; } 00126 00128 real rotationSpeed() const { return mRotationSpeed; } 00129 00131 void setMovementSpeed(real speed) { mMovementSpeed = speed; } 00132 00134 real movementSpeed() const { return mMovementSpeed; } 00135 00136 protected: 00137 void setPosition(vec3 position) { mPosition = position; } 00138 00139 const vec3& position() const { return mPosition; } 00140 00141 void setXDegrees(real degree) { mXDegrees = degree; } 00142 00143 real xDegrees() { return mXDegrees; } 00144 00145 void setYDegrees(real degree) { mYDegrees = degree; } 00146 00147 real yDegrees() { return mYDegrees; } 00148 00149 protected: 00150 ref<Camera> mCamera; 00151 vec3 mPosition; 00152 real mLastTime; 00153 real mRotationSpeed; 00154 real mMovementSpeed; 00155 real mXDegrees; 00156 real mYDegrees; 00157 EKey mKeysForward[2]; 00158 EKey mKeysBackward[2]; 00159 EKey mKeysUp[2]; 00160 EKey mKeysDown[2]; 00161 EKey mKeysLeft[2]; 00162 EKey mKeysRight[2]; 00163 }; 00164 } 00165 00166 #endif