Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vlVG/link_config.hpp>#include <vlCore/Image.hpp>#include <vlCore/VisualizationLibrary.hpp>#include <vlGraphics/Actor.hpp>#include <vlGraphics/Text.hpp>#include <vlGraphics/FontManager.hpp>#include <vlGraphics/Effect.hpp>#include <vlGraphics/SceneManager.hpp>#include <vlGraphics/Clear.hpp>#include <vlGraphics/Scissor.hpp>#include <vlGraphics/Geometry.hpp>Go to the source code of this file.
Classes | |
| class | vl::VectorGraphics |
| The VectorGraphics class is used in conjuction with SceneManagerVectorGraphics to generate and render 2D vector graphics. More... | |
| class | vl::VectorGraphics::ImageState |
| class | vl::VectorGraphics::State |
Namespaces | |
| namespace | vl |
Visualization Library namespace. | |
Enumerations | |
| enum | vl::ETextureMode { vl::TextureMode_Clamp, vl::TextureMode_Repeat } |
Defines how the texture is applied to the rendering primitive. More... | |
| enum | vl::EPolygonStipple { vl::PolygonStipple_Solid, vl::PolygonStipple_Dot, vl::PolygonStipple_Chain, vl::PolygonStipple_HLine, vl::PolygonStipple_VLine } |
Poligon stipple patterns. More... | |
| enum | vl::ELineStipple { vl::LineStipple_Solid, vl::LineStipple_Dot, vl::LineStipple_Dash, vl::LineStipple_Dash4, vl::LineStipple_Dash8, vl::LineStipple_DashDot, vl::LineStipple_DashDotDot } |
Line stipple patterns. More... | |