32 #ifndef PixelLODEvaluator_INCLUDE_ONCE 33 #define PixelLODEvaluator_INCLUDE_ONCE 57 VL_DEBUG_SET_OBJECT_NAME()
62 const std::vector<float>&
pixelRangeSet()
const {
return mPixelRangeSet; }
Associates a Renderable object to an Effect and Transform.
std::vector< float > & pixelRangeSet()
const std::vector< float > & pixelRangeSet() const
std::vector< float > mPixelRangeSet
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Visualization Library main namespace.
Abstract class to compute the appropriate LOD of an Actor or Effect.
#define VLGRAPHICS_EXPORT
Represents a virtual camera defining, among other things, the point of view from which scenes can be ...
A LODEvaluator that computes the appropriate LOD based on the approximate 2d area that an Actor cover...