Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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PixelLODEvaluator.hpp
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31 
32 #ifndef PixelLODEvaluator_INCLUDE_ONCE
33 #define PixelLODEvaluator_INCLUDE_ONCE
34 
35 #include <vlGraphics/Actor.hpp>
36 
37 namespace vl
38 {
39  //-----------------------------------------------------------------------------
40  // PixelLODEvaluator
41  //-----------------------------------------------------------------------------
51  {
53 
54  public:
56  {
57  VL_DEBUG_SET_OBJECT_NAME()
58  }
59 
60  virtual int evaluate(Actor* actor, Camera* camera);
61 
62  const std::vector<float>& pixelRangeSet() const { return mPixelRangeSet; }
63 
64  std::vector<float>& pixelRangeSet() { return mPixelRangeSet; }
65 
66  protected:
67  std::vector<float> mPixelRangeSet;
68  };
69 }
70 
71 #endif
Associates a Renderable object to an Effect and Transform.
Definition: Actor.hpp:130
std::vector< float > & pixelRangeSet()
const std::vector< float > & pixelRangeSet() const
std::vector< float > mPixelRangeSet
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
Visualization Library main namespace.
Abstract class to compute the appropriate LOD of an Actor or Effect.
Represents a virtual camera defining, among other things, the point of view from which scenes can be ...
Definition: Camera.hpp:50
A LODEvaluator that computes the appropriate LOD based on the approximate 2d area that an Actor cover...