Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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RenderingTree.hpp
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31 
32 #ifndef RenderingTree_INCLUDE_ONCE
33 #define RenderingTree_INCLUDE_ONCE
34 
36 
37 namespace vl
38 {
42  {
44 
45  public:
47  RenderingTree();
48 
50  RenderingTree(const RenderingTree& other): RenderingAbstract(other) { *this = other; }
51 
53  RenderingTree& operator=(const RenderingTree& other);
54 
58  virtual void render();
59 
61  Collection<RenderingAbstract>* subRenderings() { return mSubRendering.get(); }
63  const Collection<RenderingAbstract>* subRenderings() const { return mSubRendering.get(); }
64 
65  protected:
67  };
68 }
69 
70 #endif
const Collection< RenderingAbstract > * subRenderings() const
The sub-Rendering (or child-Rendering) objects of a Rendering. A sub-Rendering is rendered before it&#39;...
The RenderingAbstract class is the base of all the rendering related sub-classes. ...
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
RenderingTree(const RenderingTree &other)
Copy constructor.
Visualization Library main namespace.
Collection< RenderingAbstract > * subRenderings()
The sub-Rendering (or child-Rendering) objects of a Rendering. A sub-Rendering is rendered before it&#39;...
It&#39;s basically an std::vector for Objects that is itself an Object so it can be reference counted and...
Definition: Collection.hpp:49
The ref<> class is used to reference-count an Object.
Definition: Object.hpp:55
The RenderingTree class organizes a set of renderings into an N-ary tree.
ref< Collection< RenderingAbstract > > mSubRendering