Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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The RenderingTree class organizes a set of renderings into an N-ary tree. More...
#include <RenderingTree.hpp>
Public Member Functions | |
RenderingTree () | |
Constructor. More... | |
RenderingTree (const RenderingTree &other) | |
Copy constructor. More... | |
RenderingTree & | operator= (const RenderingTree &other) |
Assignment operator. More... | |
virtual void | render () |
Recursively calls the render() method of its children. More... | |
Collection< RenderingAbstract > * | subRenderings () |
The sub-Rendering (or child-Rendering) objects of a Rendering. A sub-Rendering is rendered before it's parent and after its children. More... | |
const Collection< RenderingAbstract > * | subRenderings () const |
The sub-Rendering (or child-Rendering) objects of a Rendering. A sub-Rendering is rendered before it's parent and after its children. More... | |
Public Member Functions inherited from vl::RenderingAbstract | |
RenderingAbstract () | |
Constructor. More... | |
RenderingAbstract & | operator= (const RenderingAbstract &other) |
void | dispatchOnRenderingStarted () |
Calls the RenderEventCallback::onRenderingStarted() method of all the active callback objects. More... | |
void | dispatchOnRenderingFinished () |
Calls the RenderEventCallback::onRenderingFinished() method of all the active callback objects. More... | |
Collection< RenderEventCallback > * | onStartedCallbacks () |
Returns the list of RenderEventCallback objects registered to the onRenderingStarted() event notification. More... | |
const Collection< RenderEventCallback > * | onStartedCallbacks () const |
Returns the list of RenderEventCallback objects registered to the onRenderingStarted() event notification. More... | |
Collection< RenderEventCallback > * | onFinishedCallbacks () |
Returns the list of RenderEventCallback objects registered to the onRenderingFinished() event notification. More... | |
const Collection< RenderEventCallback > * | onFinishedCallbacks () const |
Returns the list of RenderEventCallback objects registered to the onRenderingFinished() event notification. More... | |
void | setEnableMask (unsigned int mask) |
The enable mask of the Rendering, used to define wheter the rendering is enabled or not, and which objects should be rendered. More... | |
unsigned int | enableMask () const |
The enable mask of the Rendering, used to define wheter the rendering is enabled or not, and which objects should be rendered. More... | |
bool | isEnabled (unsigned int mask) |
bool | isEnabled (const Actor *actor) |
void | setFrameClock (real cur_time) |
The update time of the current rendering frame. More... | |
real | frameClock () const |
The update time of the current rendering frame. More... | |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Attributes | |
ref< Collection< RenderingAbstract > > | mSubRendering |
Protected Attributes inherited from vl::RenderingAbstract | |
ref< Collection< RenderEventCallback > > | mOnStartedCallbacks |
ref< Collection< RenderEventCallback > > | mOnFinishedCallbacks |
real | mFrameClock |
unsigned int | mEnableMask |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
The RenderingTree class organizes a set of renderings into an N-ary tree.
To enable the RenderingTree set the enableMask() to a value != 0, otherwise the RenderingTree will be disabled.
Definition at line 41 of file RenderingTree.hpp.
RenderingTree::RenderingTree | ( | ) |
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inline |
Copy constructor.
Definition at line 50 of file RenderingTree.hpp.
RenderingTree & RenderingTree::operator= | ( | const RenderingTree & | other | ) |
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virtual |
Recursively calls the render() method of its children.
Implements vl::RenderingAbstract.
Definition at line 49 of file RenderingTree.cpp.
References vl::RenderingAbstract::dispatchOnRenderingFinished(), vl::RenderingAbstract::dispatchOnRenderingStarted(), vl::RenderingAbstract::enableMask(), vl::RenderingAbstract::frameClock(), and subRenderings().
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inline |
The sub-Rendering (or child-Rendering) objects of a Rendering. A sub-Rendering is rendered before it's parent and after its children.
Definition at line 61 of file RenderingTree.hpp.
Referenced by render().
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inline |
The sub-Rendering (or child-Rendering) objects of a Rendering. A sub-Rendering is rendered before it's parent and after its children.
Definition at line 63 of file RenderingTree.hpp.
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protected |
Definition at line 66 of file RenderingTree.hpp.
Referenced by operator=(), and RenderingTree().
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:11.
© Copyright Michele Bosi. All rights reserved.