Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

VL     Star     Watch     Fork     Issue

[Download] [Tutorials] [All Classes] [Grouped Classes]
SceneManagerBVH.hpp
Go to the documentation of this file.
1 /**************************************************************************************/
2 /* */
3 /* Visualization Library */
4 /* http://visualizationlibrary.org */
5 /* */
6 /* Copyright (c) 2005-2020, Michele Bosi */
7 /* All rights reserved. */
8 /* */
9 /* Redistribution and use in source and binary forms, with or without modification, */
10 /* are permitted provided that the following conditions are met: */
11 /* */
12 /* - Redistributions of source code must retain the above copyright notice, this */
13 /* list of conditions and the following disclaimer. */
14 /* */
15 /* - Redistributions in binary form must reproduce the above copyright notice, this */
16 /* list of conditions and the following disclaimer in the documentation and/or */
17 /* other materials provided with the distribution. */
18 /* */
19 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
20 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
21 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
22 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
23 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
24 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
25 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
26 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
27 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
28 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
29 /* */
30 /**************************************************************************************/
31 
32 #ifndef SceneManagerVolumeTree_INCLUDE_ONCE
33 #define SceneManagerVolumeTree_INCLUDE_ONCE
34 
36 
37 namespace vl
38 {
39 //-------------------------------------------------------------------------------------------------------------------------------------------
40 // SceneManagerBVH
41 //-------------------------------------------------------------------------------------------------------------------------------------------
54  template<class T>
56  {
58 
59  public:
61  void setTree(T* bbh) { mBoundingVolumeTree = bbh; }
63  const T* tree() const { return mBoundingVolumeTree.get(); }
65  T* tree() { return mBoundingVolumeTree.get(); }
66 
67  virtual void extractVisibleActors(ActorCollection& list, const Camera* camera)
68  {
69  // extracts Actors from the hierarchical volume tree
70  if ( cullingEnabled() ) {
71  tree()->extractVisibleActors( list, camera, enableMask() );
72  }
73  else {
74  extractActors(list);
75  }
76  }
77 
78  virtual void extractActors(ActorCollection& list)
79  {
80  // extracts Actors from the hierarchical volume tree
81  tree()->extractActors( list );
82  }
83 
84  protected:
86  };
87 
88 }
89 
90 #endif
void setTree(T *bbh)
Sets the tree to be used by the scene manager.
unsigned int enableMask() const
The enable mask to be used by extractVisibleActors()
bool cullingEnabled() const
Used to enable or disable frustum culling or whichever culling system the scene manager implements...
The SceneManagerBVH class implements the basic functionalities for bounding-volume-hierarchy based sc...
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
Visualization Library main namespace.
T * tree()
Returns the tree used by the scene manager.
virtual void extractActors(ActorCollection &list)
Appends all the Actors contained in the scene manager without performing frustum culling or checking ...
The SceneManager class is the base class for all the scene managers.
virtual void extractVisibleActors(ActorCollection &list, const Camera *camera)
Extracts all the enabled and visible Actors contained in the ActorTree hierarchy and appends them to ...
Defined as a simple subclass of Collection<Actor>, see Collection for more information.
Definition: Actor.hpp:479
The ref<> class is used to reference-count an Object.
Definition: Object.hpp:55
Represents a virtual camera defining, among other things, the point of view from which scenes can be ...
Definition: Camera.hpp:50
const T * tree() const
Returns the tree used by the scene manager.