Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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The SceneManager class is the base class for all the scene managers. More...
#include <SceneManager.hpp>
Public Member Functions | |
SceneManager () | |
Constructor. More... | |
virtual void | extractActors (ActorCollection &list)=0 |
Appends all the Actors contained in the scene manager without performing frustum culling or checking enable masks. More... | |
virtual void | extractVisibleActors (ActorCollection &list, const Camera *camera)=0 |
Extracts all the enabled and visible Actors contained in the ActorTree hierarchy and appends them to the given ActorCollection. More... | |
virtual void | computeBounds () |
Computes the bounding box and bounding sphere of the scene manager and of all the Actors contained in the SceneManager. More... | |
void | setBoundingSphere (const Sphere &sphere) |
Explicitly set the scene manager's bounding sphere. See also computeBounds(). More... | |
const Sphere & | boundingSphere () const |
Returns the scene manager's bounding sphere. More... | |
void | setBoundingBox (const AABB &bbox) |
Explicitly set the scene manager's bounding sphere. See also computeBounds(). More... | |
const AABB & | boundingBox () const |
Returns the scene manager's bounding box. More... | |
void | setBoundsDirty (bool dirty) |
Flags a scene manager's bounding box and bounding sphere as dirty. The bounds will be recomputed using computeBounds() at the next rendering frame. More... | |
bool | boundsDirty () const |
Returns true if the scene manager's bounds should be recomputed at the next rendering frame. More... | |
void | setCullingEnabled (bool enable) |
Used to enable or disable frustum culling or whichever culling system the scene manager implements. More... | |
bool | cullingEnabled () const |
Used to enable or disable frustum culling or whichever culling system the scene manager implements. More... | |
void | setEnableMask (unsigned int enabled) |
The enable mask to be used by extractVisibleActors() More... | |
unsigned int | enableMask () const |
The enable mask to be used by extractVisibleActors() More... | |
bool | isEnabled (Actor *a) const |
Returns true if "a->enableMask() & enableMask()) != 0" . More... | |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Attributes | |
Sphere | mSphere |
AABB | mAABB |
unsigned int | mEnableMask |
bool | mBoundsDirty |
bool | mCullingEnabled |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
The SceneManager class is the base class for all the scene managers.
A SceneManager implements an algorithm used to quickly identify which objects are visible and which ones are not. The algorithm can be a space partitioning scheme like a BSP, Kd-Tree, Octree etc. or a visibility based scheme like sector/portals, precomputed PVS etc. or a mix of them. The set of SceneManager[s] attached to a Rendering defines the scene. In fact, if an Actor does not belong to any SceneManager it will not have any chance of being rendered.
Visualization Library allows you to bind and use multiple SceneManagers at the same time within the same Rendering. Note that an Actor should belong to one and only one SceneManager otherwise you might end up rendering twice the same Actor thus wasting computational resources.
In order to implement your own scene manager you will have to dirive from the SceneManager class and provide an appropriate implementation for the following methods: extractVisibleActors(), extractActors().
Definition at line 72 of file SceneManager.hpp.
SceneManager::SceneManager | ( | ) |
Constructor.
Definition at line 43 of file SceneManager.cpp.
References mBoundsDirty, mCullingEnabled, and mEnableMask.
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Returns the scene manager's bounding box.
Definition at line 98 of file SceneManager.hpp.
Referenced by computeBounds().
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Returns the scene manager's bounding sphere.
Definition at line 93 of file SceneManager.hpp.
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Returns true if the scene manager's bounds should be recomputed at the next rendering frame.
Definition at line 103 of file SceneManager.hpp.
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Computes the bounding box and bounding sphere of the scene manager and of all the Actors contained in the SceneManager.
Definition at line 52 of file SceneManager.cpp.
References vl::Collection< T >::at(), boundingBox(), vl::Actor::boundingBox(), vl::Actor::boundingSphere(), vl::Sphere::center(), vl::AABB::center(), vl::Actor::computeBounds(), extractActors(), vl::Sphere::isNull(), vl::length(), vl::Sphere::radius(), setBoundingBox(), setBoundingSphere(), setBoundsDirty(), vl::Sphere::setCenter(), vl::AABB::setNull(), vl::Sphere::setRadius(), and vl::Collection< T >::size().
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Used to enable or disable frustum culling or whichever culling system the scene manager implements.
Definition at line 108 of file SceneManager.hpp.
Referenced by vl::SceneManagerBVH< ActorTree >::extractVisibleActors(), and vl::SceneManagerVectorGraphics::extractVisibleActors().
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The enable mask to be used by extractVisibleActors()
Definition at line 115 of file SceneManager.hpp.
Referenced by vl::SceneManagerBVH< ActorTree >::extractVisibleActors(), and isEnabled().
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pure virtual |
Appends all the Actors contained in the scene manager without performing frustum culling or checking enable masks.
Implemented in vl::SceneManagerPortals, vl::SceneManagerVectorGraphics, vl::SceneManagerBVH< T >, vl::SceneManagerBVH< ActorKdTree >, and vl::SceneManagerBVH< ActorTree >.
Referenced by computeBounds().
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pure virtual |
Extracts all the enabled and visible Actors contained in the ActorTree hierarchy and appends them to the given ActorCollection.
Implemented in vl::SceneManagerPortals, vl::SceneManagerVectorGraphics, vl::SceneManagerBVH< T >, vl::SceneManagerBVH< ActorKdTree >, and vl::SceneManagerBVH< ActorTree >.
Referenced by vl::TrackballManipulator::adjustView(), vl::EdgeExtractor::extractEdges(), and vl::RayIntersector::intersect().
bool SceneManager::isEnabled | ( | Actor * | a | ) | const |
Returns true
if "a->enableMask() & enableMask()) != 0"
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Definition at line 84 of file SceneManager.cpp.
References enableMask(), vl::Actor::enableMask(), and vl::Actor::isEnabled().
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Explicitly set the scene manager's bounding sphere. See also computeBounds().
Definition at line 96 of file SceneManager.hpp.
Referenced by computeBounds().
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Explicitly set the scene manager's bounding sphere. See also computeBounds().
Definition at line 91 of file SceneManager.hpp.
Referenced by computeBounds().
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Flags a scene manager's bounding box and bounding sphere as dirty. The bounds will be recomputed using computeBounds() at the next rendering frame.
Definition at line 101 of file SceneManager.hpp.
Referenced by computeBounds().
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Used to enable or disable frustum culling or whichever culling system the scene manager implements.
Definition at line 106 of file SceneManager.hpp.
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The enable mask to be used by extractVisibleActors()
Definition at line 112 of file SceneManager.hpp.
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Definition at line 122 of file SceneManager.hpp.
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protected |
Definition at line 124 of file SceneManager.hpp.
Referenced by SceneManager().
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Definition at line 125 of file SceneManager.hpp.
Referenced by SceneManager().
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protected |
Definition at line 123 of file SceneManager.hpp.
Referenced by SceneManager().
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protected |
Definition at line 121 of file SceneManager.hpp.
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:11.
© Copyright Michele Bosi. All rights reserved.