Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
|
[Download] [Tutorials] [All Classes] [Grouped Classes] |
RenderState wrapping the OpenGL function glHint(), see also http://www.opengl.org/sdk/docs/man/xhtml/glHint.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
Hint () | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More... | |
void | setPerspectiveCorrectionHint (EHintMode mode) |
void | setPolygonSmoohtHint (EHintMode mode) |
void | setLineSmoothHint (EHintMode mode) |
void | setPointSmoothHint (EHintMode mode) |
void | setFogHint (EHintMode mode) |
void | setGenerateMipmapHint (EHintMode mode) |
EHintMode | perspectiveCorrectionHint () const |
EHintMode | polygonSmoohtHint () const |
EHintMode | lineSmoothHint () const |
EHintMode | pointSmoothHint () const |
EHintMode | fogHint () const |
EHintMode | generateMipmapHint () const |
virtual ref< RenderState > | clone () const |
Public Member Functions inherited from vl::RenderStateNonIndexed | |
RenderStateNonIndexed () | |
Public Member Functions inherited from vl::RenderState | |
RenderState () | |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Attributes | |
EHintMode | mPerspectiveCorrectionHint |
EHintMode | mPointSmoothHint |
EHintMode | mLineSmoothHint |
EHintMode | mPolygonSmoothHint |
EHintMode | mFogHint |
EHintMode | mGenerateMipmapHint |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
RenderState wrapping the OpenGL function glHint(), see also http://www.opengl.org/sdk/docs/man/xhtml/glHint.xml for more information.
Definition at line 346 of file Shader.hpp.
|
inline |
Definition at line 351 of file Shader.hpp.
|
virtual |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 222 of file Shader.cpp.
References vl::Has_Fixed_Function_Pipeline, vl::Has_GL_GENERATE_MIPMAP, vl::Has_GL_Version_1_1, vl::Has_GLES, and VL_CHECK_OGL.
|
inlinevirtual |
Implements vl::RenderState.
Definition at line 375 of file Shader.hpp.
|
inline |
Definition at line 372 of file Shader.hpp.
|
inline |
Definition at line 373 of file Shader.hpp.
|
inline |
Definition at line 370 of file Shader.hpp.
|
inline |
Definition at line 368 of file Shader.hpp.
|
inline |
Definition at line 371 of file Shader.hpp.
|
inline |
Definition at line 369 of file Shader.hpp.
|
inline |
Definition at line 365 of file Shader.hpp.
|
inline |
Definition at line 366 of file Shader.hpp.
|
inline |
Definition at line 363 of file Shader.hpp.
Referenced by vl::VectorGraphics::popScissor().
|
inline |
Definition at line 361 of file Shader.hpp.
|
inline |
Definition at line 364 of file Shader.hpp.
Referenced by vl::VectorGraphics::popScissor().
|
inline |
Definition at line 362 of file Shader.hpp.
Referenced by vl::VectorGraphics::popScissor().
|
inlinevirtual |
Reimplemented from vl::RenderState.
Definition at line 357 of file Shader.hpp.
References vl::RS_Hint.
|
protected |
Definition at line 387 of file Shader.hpp.
|
protected |
Definition at line 388 of file Shader.hpp.
|
protected |
Definition at line 385 of file Shader.hpp.
|
protected |
Definition at line 383 of file Shader.hpp.
|
protected |
Definition at line 384 of file Shader.hpp.
|
protected |
Definition at line 386 of file Shader.hpp.
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:08.
© Copyright Michele Bosi. All rights reserved.