Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Effect.cpp
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31 
32 #include <vlGraphics/Effect.hpp>
34 #include <vlGraphics/Camera.hpp>
35 #include <vlGraphics/Texture.hpp>
36 #include <vlGraphics/Scissor.hpp>
37 #include <vlCore/Image.hpp>
38 
39 using namespace vl;
40 
41 //-----------------------------------------------------------------------------
42 // Effect
43 //-----------------------------------------------------------------------------
44 int Effect::evaluateLOD(Actor* actor, Camera* camera)
45 {
46  if(mLODEvaluator)
47  {
48  mActiveLod = mLODEvaluator->evaluate(actor, camera);
49  }
50 
51  VL_CHECK( mActiveLod < VL_MAX_EFFECT_LOD )
52  VL_CHECK( mActiveLod >= 0 )
53 
54  return mActiveLod;
55 }
56 //-----------------------------------------------------------------------------
Associates a Renderable object to an Effect and Transform.
Definition: Actor.hpp:130
Visualization Library main namespace.
int evaluateLOD(Actor *actor, Camera *camera)
If a LODEvaluator is installed computes the effect LOD to be used otherwise returns 0...
Definition: Effect.cpp:44
int mActiveLod
Definition: Effect.hpp:222
ref< LODEvaluator > mLODEvaluator
Definition: Effect.hpp:221
Represents a virtual camera defining, among other things, the point of view from which scenes can be ...
Definition: Camera.hpp:49
#define VL_CHECK(expr)
Definition: checks.hpp:73