Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlGraphics/Actor.hpp>
#include <vlCore/ResourceLoadWriter.hpp>
#include <vlCore/ResourceDatabase.hpp>
#include <vlCore/String.hpp>
#include <vector>
Go to the source code of this file.
Classes | |
class | vl::LoadWriter3DS |
The LoadWriter3DS class is a ResourceLoadWriter capable of reading 3DS files. More... | |
class | vl::A3DSTexture |
The A3DSTexture class represents a texture in a 3DS file. More... | |
class | vl::A3DSMaterial |
The A3DSMaterial class represents a material in a 3DS file. More... | |
class | vl::A3DSTriFace |
The A3DSTriFace class represents a triangle in a 3DS file. More... | |
class | vl::A3DSMaterialFaceMapping |
The A3DSMaterialFaceMapping class represents the material/face mapping in a 3DS file. More... | |
class | vl::A3DSVertex |
The A3DSVertex class represents a vertex in a 3DS file. More... | |
class | vl::A3DSObject |
The A3DSObject class represents an object in a 3DS file. More... | |
class | vl::A3DSLoader |
The A3DSLoader class loads an Autodesk 3DS file and generates a vector of A3DSObject and A3DSMaterial objects. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Functions | |
VLGRAPHICS_EXPORT ref< ResourceDatabase > | vl::load3DS (VirtualFile *file) |
VLGRAPHICS_EXPORT ref< ResourceDatabase > | vl::load3DS (const String &path) |
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:43.
© Copyright Michele Bosi. All rights reserved.