67 #if defined(VL_OPENGL) 72 mVolumeInfo.setAutomaticDelete(
false);
73 mHighQualityNormals =
true;
92 const float dx = vol->
cellSize().
x() * 0.25f;
93 const float dy = vol->
cellSize().
y() * 0.25f;
94 const float dz = vol->
cellSize().
z() * 0.25f;
95 float v0, v1, v2, v3, t;
100 for(
unsigned short z = 0; z < vol->
slices().
z(); ++z)
102 for(
unsigned short y = 0; y < vol->
slices().
y(); ++y)
104 for(
unsigned short x = 0; x < vol->
slices().
x(); ++x, ++iedge)
106 if (x != w && y != h && z != d)
108 if (vol->
cube(x,y,z).includes(threshold))
110 if (mCubes.capacity()-mCubes.size() == 0)
111 mCubes.reserve(mCubes.size()*2);
112 mCubes.push_back(
usvec3(x,y,z) );
118 if (mVerts.capacity() - mVerts.size() == 0)
120 mVerts.reserve( mVerts.size() * 2 );
121 mNorms.reserve( mNorms.size() * 2 );
124 v0 = vol->
value( x,y,z );
129 v1 = vol->
value( x + 1, y, z );
133 if ( (threshold>=v0 && threshold<=v1) || (threshold>=v1 && threshold<=v0) )
135 t = (threshold-v0)/(v1-v0);
138 mEdges[iedge].mX = (int)mVerts.size();
140 mVerts.push_back( v0_coord * (1.0f-t) + vol->
coordinate(x + 1, y, z) * t );
141 if (mHighQualityNormals)
144 vol->
normalHQ(n, mVerts.back(), dx, dy, dz);
152 v2 = vol->
value( x, y + 1, z );
156 if ( (threshold>=v0 && threshold<=v2) || (threshold>=v2 && threshold<=v0) )
158 t = (threshold-v0)/(v2-v0);
161 mEdges[iedge].mY = (int)mVerts.size();
163 mVerts.push_back( v0_coord * (1.0f-t) + vol->
coordinate(x, y + 1, z) * t );
164 if (mHighQualityNormals)
167 vol->
normalHQ(n, mVerts.back(), dx, dy, dz);
175 v3 = vol->
value( x, y, z + 1 );
179 if ( (threshold>=v0 && threshold<=v3) || (threshold>=v3 && threshold<=v0) )
181 t = (threshold-v0)/(v3-v0);
184 mEdges[iedge].mZ = (int)mVerts.size();
186 mVerts.push_back( v0_coord * (1.0f-t) + vol->
coordinate(x, y, z + 1) * t );
187 if (mHighQualityNormals)
190 vol->
normalHQ(n, mVerts.back(), dx, dy, dz);
203 int inner_corners = 0;
205 if ( vol->
value( x, y, z ) < threshold ) inner_corners += 1;
206 if ( vol->
value( x + 1, y, z ) < threshold ) inner_corners += 2;
207 if ( vol->
value( x + 1, y + 1, z ) < threshold ) inner_corners += 4;
208 if ( vol->
value( x, y + 1, z ) < threshold ) inner_corners += 8;
209 if ( vol->
value( x, y, z + 1 ) < threshold ) inner_corners += 16;
210 if ( vol->
value( x + 1, y, z + 1 ) < threshold ) inner_corners += 32;
211 if ( vol->
value( x + 1, y + 1, z + 1 ) < threshold ) inner_corners += 64;
212 if ( vol->
value( x, y + 1, z + 1 ) < threshold ) inner_corners += 128;
231 int y0 = y * vol->
slices().
x();
232 int y1 = (y+1) * vol->
slices().
x();
234 int cell0 = x + y0 + z0;
235 int cell1 = (x+1) + y0 + z0;
236 int cell2 = (x+1) + y0 + z1;
237 int cell3 = x + y0 + z1;
238 int cell4 = (x+1) + y1 + z0;
239 int cell5 = x + y1 + z0;
240 int cell6 = x + y1 + z1;
263 if (mIndices.capacity() - mIndices.size() == 0)
264 mIndices.reserve( mIndices.size()*2 );
267 int a = edge_ivert[ivertex];
270 int b = edge_ivert[ivertex];
273 int c = edge_ivert[ivertex];
275 if (a<0 || b<0 || c<0)
279 if (a==b||b==c||c==a)
284 fvec3 v0 = mVerts[a];
285 fvec3 v1 = mVerts[b] - v0;
286 fvec3 v2 = mVerts[c] - v1;
291 mIndices.push_back((IndexType)a);
292 mIndices.push_back((IndexType)b);
293 mIndices.push_back((IndexType)c);
317 mVerts.reserve(1024);
318 mNorms.reserve(1024);
319 mColors.reserve(1024);
320 mIndices.reserve(1024);
324 for(
int ivol=0; ivol<mVolumeInfo.size(); ++ivol)
326 Volume* vol = mVolumeInfo.at(ivol)->volume();
327 float threshold = mVolumeInfo.at(ivol)->threshold();
328 int start = (int)mVerts.size();
344 for(
unsigned int i=0; i<mCubes.size(); ++i)
345 processCube(mCubes[i].x(), mCubes[i].y(), mCubes[i].z(), vol, threshold);
347 int count = (int)mVerts.size() - start;
348 mVolumeInfo.at(ivol)->setVert0(start);
349 mVolumeInfo.at(ivol)->setVertC(count);
354 mColors.resize( mVerts.size() );
355 for(
int i=start; i<start+count; ++i)
356 mColors[i] = mVolumeInfo.at(ivol)->color();
363 memcpy(
mVertsArray->ptr(), &mVerts[0],
sizeof(mVerts[0]) * mVerts.size());
368 memcpy(
mNormsArray->ptr(), &mNorms[0],
sizeof(mNorms[0]) * mNorms.size());
375 memcpy(
mColorArray->ptr(), &mColors[0],
sizeof(mColors[0]) * mColors.size());
383 memcpy(
mDrawElements->indexBuffer()->ptr(), &mIndices[0],
sizeof(mIndices[0]) * mIndices.size());
385 if (!mHighQualityNormals)
400 if(volume_index>=mVolumeInfo.size())
402 Log::error(
Say(
"updateColor() volume index (%n) out of range.\n") << volume_index);
405 int start = mVolumeInfo.at(volume_index)->vert0();
406 int count = mVolumeInfo.at(volume_index)->vertC();
409 Log::error(
"updateColor() color array not preset.\n");
412 for(
int i=start; i<start+count; ++i)
422 if(volume_index>=mVolumeInfo.size())
424 Log::error(
Say(
"updateColor() volume index (%n) out of range.\n") << volume_index);
427 int start = mVolumeInfo.at(volume_index)->vert0();
428 int count = mVolumeInfo.at(volume_index)->vertC();
431 Log::error(
"updateColor() color array not preset.\n");
434 for(
int i=start; i<start+count; ++i)
440 if(volume_index>=mVolumeInfo.size())
442 Log::error(
Say(
"updateColor() volume index (%n) out of range.\n") << volume_index);
445 int start = mVolumeInfo.at(volume_index)->vert0();
446 int count = mVolumeInfo.at(volume_index)->vertC();
449 Log::error(
"updateColor() color array not preset.\n");
452 for(
int i=start; i<start+count; ++i)
460 VL_DEBUG_SET_OBJECT_NAME()
461 setup(
NULL,
false,
false,
fvec3(0,0,0),
fvec3(1.0f,1.0f,1.0f),
ivec3(50,50,50));
467 int w = mSlices.x() / 2;
468 int h = mSlices.y() / 2;
469 int d = mSlices.z() / 2;
474 vol->
setup(
NULL,
false,
false, bottomLeft(), topRight(),
ivec3(w,h,d));
476 for(
int z=0; z<d; ++z)
480 for(
int y=0; y<h; ++y)
484 for(
int x=0; x<w; ++x)
488 float v0 = value(x1,y1,z1);
489 float v1 = value(x1,y1,z2);
490 float v2 = value(x1,y2,z1);
491 float v3 = value(x1,y2,z2);
492 float v4 = value(x2,y1,z1);
493 float v5 = value(x2,y1,z2);
494 float v6 = value(x2,y2,z1);
495 float v7 = value(x2,y2,z2);
496 vol->
value(x,y,z) = (v0+v1+v2+v3+v4+v5+v6+v7) * (1.0f/8.0f);
506 mDataIsDirty =
false;
507 int w = slices().x() -1;
508 int h = slices().y() -1;
509 int d = slices().z() -1;
510 mCubes.resize(w*h*d);
511 for(
int z = 0; z < d; ++z)
513 for(
int y = 0; y < h; ++y)
515 for(
int x = 0; x < w; ++x)
528 int icube = x+w*y+w*h*z;
529 mCubes[icube].mMin = v[0];
530 mCubes[icube].mMax = v[0];
531 for(
int i=1; i<8; ++i)
533 if (mCubes[icube].mMin > v[i]) mCubes[icube].mMin = v[i];
534 if (mCubes[icube].mMax < v[i]) mCubes[icube].mMax = v[i];
543 fvec3 size = top_right-bottom_left;
549 std::vector<float>().swap( mInternalValues );
555 mInternalValues.resize( slices.
x() * slices.
y() * slices.
z() );
556 mValues = &mInternalValues[0];
558 memcpy( mValues, data, slices.
x() * slices.
y() * slices.
z() *
sizeof(float) );
561 mBottomLeft = bottom_left;
562 mTopRight = top_right;
563 mSize = topRight()-bottomLeft();
565 mCellSize.
x() = size.
x() / (slices.
x()-1);
566 mCellSize.y() = size.
y() / (slices.
y()-1);
567 mCellSize.z() = size.
z() / (slices.
z()-1);
586 x = (x - mBottomLeft.x()) / mSize.x();
587 y = (y - mBottomLeft.y()) / mSize.y();
588 z = (z - mBottomLeft.z()) / mSize.z();
589 if (x<0 || y<0 || z<0)
return 0;
590 if (x>1.0001 || y>1.0001 || z>1.0001)
return 0;
591 if (x > 0.9999f) x = 0.9999f;
592 if (y > 0.9999f) y = 0.9999f;
593 if (z > 0.9999f) z = 0.9999f;
594 float xt = x * (mSlices.x()-1);
595 float yt = y * (mSlices.y()-1);
596 float zt = z * (mSlices.z()-1);
600 return value(ix , iy, iz);
605 x = (x - mBottomLeft.x()) / mSize.x();
606 y = (y - mBottomLeft.y()) / mSize.y();
607 z = (z - mBottomLeft.z()) / mSize.z();
608 if (x<0 || y<0 || z<0)
return 0;
609 if (x>1.0f || y>1.0f || z>1.0f)
return 0;
610 if (x > 0.9999f) x = 0.9999f;
611 if (y > 0.9999f) y = 0.9999f;
612 if (z > 0.9999f) z = 0.9999f;
613 float xt = x * (mSlices.x()-1);
614 float yt = y * (mSlices.y()-1);
615 float zt = z * (mSlices.z()-1);
616 int ix = int(xt); xt -= ix;
617 int iy = int(yt); yt -= iy;
618 int iz = int(zt); zt -= iz;
619 float val0 = value(ix , iy, iz);
620 float val1 = value(ix+1, iy, iz);
621 float val2 = value(ix+1, iy+1, iz);
622 float val3 = value(ix, iy+1, iz);
623 float val4 = value(ix , iy, iz+1);
624 float val5 = value(ix+1, iy, iz+1);
625 float val6 = value(ix+1, iy+1, iz+1);
626 float val7 = value(ix, iy+1, iz+1);
630 float v1 = val0*(yt1) + val3*yt;
631 float v2 = val1*(yt1) + val2*yt;
632 float a = v1*(xt1) + v2*xt;
633 v1 = val4*(yt1) + val7*yt;
634 v2 = val5*(yt1) + val6*yt;
635 float b = v1*(xt1) + v2*xt;
636 return a*(zt1) + b*zt;
644 normal.
x() = sampleSmooth(v.
x()-dx, v.
y(), v.
z()) - sampleSmooth(v.
x()+dx, v.
y(), v.
z());
645 normal.
y() = sampleSmooth(v.
x(), v.
y()-dy, v.
z()) - sampleSmooth(v.
x(), v.
y()+dy, v.
z());
646 normal.
z() = sampleSmooth(v.
x(), v.
y(), v.
z()-dz) - sampleSmooth(v.
x(), v.
y(), v.
z()+dz);
654 float v0 = sampleSmooth(v.
x(), v.
y(), v.
z());
655 normal.
x() = v0 - sampleSmooth(v.
x()+dx, v.
y(), v.
z());
656 normal.
y() = v0 - sampleSmooth(v.
x(), v.
y()+dy, v.
z());
657 normal.
z() = v0 - sampleSmooth(v.
x(), v.
y(), v.
z()+dz);
665 float lowest = mValues[0];
666 int val_count = mSlices.x() * mSlices.y() * mSlices.z();
667 for(
int i=1; i<val_count; ++i)
668 if (mValues[i] < lowest)
677 float highest = mValues[0];
678 int val_count = mSlices.x() * mSlices.y() * mSlices.z();
679 for(
int i=1; i<val_count; ++i)
680 if (mValues[i] > highest)
681 highest = mValues[i];
690 int val_count = mSlices.x() * mSlices.y() * mSlices.z();
691 for(
int i=0; i<val_count; ++i)
692 average += mValues[i];
693 average /= (double)val_count;
694 return (
float)average;
699 0x000, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
700 0x190, 0x099, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
701 0x230, 0x339, 0x033, 0x13a, 0x636, 0x73f, 0x435, 0x53c, 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
702 0x3a0, 0x2a9, 0x1a3, 0x0aa, 0x7a6, 0x6af, 0x5a5, 0x4ac, 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
703 0x460, 0x569, 0x663, 0x76a, 0x066, 0x16f, 0x265, 0x36c, 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
704 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0x0ff, 0x3f5, 0x2fc, 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
705 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x055, 0x15c, 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
706 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0x0cc, 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
707 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, 0x0cc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
708 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, 0x15c, 0x055, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
709 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, 0x2fc, 0x3f5, 0x0ff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
710 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, 0x36c, 0x265, 0x16f, 0x066, 0x76a, 0x663, 0x569, 0x460,
711 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, 0x4ac, 0x5a5, 0x6af, 0x7a6, 0x0aa, 0x1a3, 0x2a9, 0x3a0,
712 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x033, 0x339, 0x230,
713 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x099, 0x190,
714 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x000
719 {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
720 {0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
721 {0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
722 {1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
723 {1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
724 {0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
725 {9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
726 {2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1},
727 {3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
728 {0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
729 {1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
730 {1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1},
731 {3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
732 {0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1},
733 {3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1},
734 {9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
735 {4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
736 {4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
737 {0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
738 {4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1},
739 {1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
740 {3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1},
741 {9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
742 {2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1},
743 {8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
744 {11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1},
745 {9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
746 {4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1},
747 {3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1},
748 {1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1},
749 {4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1},
750 {4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1},
751 {9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
752 {9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
753 {0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
754 {8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1},
755 {1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
756 {3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
757 {5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1},
758 {2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1},
759 {9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
760 {0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
761 {0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
762 {2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1},
763 {10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1},
764 {4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1},
765 {5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1},
766 {5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1},
767 {9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
768 {9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1},
769 {0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1},
770 {1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
771 {9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1},
772 {10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1},
773 {8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1},
774 {2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1},
775 {7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1},
776 {9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1},
777 {2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1},
778 {11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1},
779 {9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1},
780 {5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1},
781 {11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1},
782 {11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
783 {10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
784 {0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
785 {9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
786 {1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
787 {1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
788 {1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1},
789 {9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1},
790 {5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1},
791 {2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
792 {11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
793 {0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
794 {5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1},
795 {6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1},
796 {0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1},
797 {3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1},
798 {6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1},
799 {5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
800 {4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1},
801 {1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
802 {10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1},
803 {6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1},
804 {1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1},
805 {8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1},
806 {7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1},
807 {3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
808 {5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1},
809 {0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1},
810 {9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1},
811 {8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1},
812 {5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1},
813 {0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1},
814 {6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1},
815 {10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
816 {4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1},
817 {10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1},
818 {8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1},
819 {1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1},
820 {3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1},
821 {0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
822 {8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1},
823 {10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1},
824 {0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1},
825 {3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1},
826 {6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1},
827 {9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1},
828 {8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1},
829 {3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1},
830 {6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
831 {7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1},
832 {0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1},
833 {10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1},
834 {10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1},
835 {1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1},
836 {2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1},
837 {7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1},
838 {7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
839 {2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1},
840 {2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1},
841 {1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1},
842 {11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1},
843 {8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1},
844 {0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
845 {7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1},
846 {7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
847 {7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
848 {3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
849 {0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
850 {8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
851 {10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
852 {1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
853 {2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
854 {6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1},
855 {7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
856 {7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1},
857 {2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1},
858 {1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1},
859 {10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1},
860 {10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1},
861 {0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1},
862 {7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1},
863 {6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
864 {3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1},
865 {8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1},
866 {9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1},
867 {6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1},
868 {1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1},
869 {4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1},
870 {10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1},
871 {8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1},
872 {0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
873 {1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1},
874 {1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1},
875 {8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1},
876 {10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1},
877 {4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1},
878 {10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
879 {4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
880 {0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
881 {5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
882 {11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1},
883 {9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
884 {6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1},
885 {7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1},
886 {3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1},
887 {7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1},
888 {9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1},
889 {3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1},
890 {6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1},
891 {9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1},
892 {1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1},
893 {4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1},
894 {7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1},
895 {6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1},
896 {3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1},
897 {0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1},
898 {6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1},
899 {1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1},
900 {0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1},
901 {11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1},
902 {6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1},
903 {5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1},
904 {9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1},
905 {1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1},
906 {1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
907 {1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1},
908 {10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1},
909 {0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
910 {10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
911 {11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
912 {11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1},
913 {5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1},
914 {10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1},
915 {11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1},
916 {0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1},
917 {9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1},
918 {7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1},
919 {2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1},
920 {8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1},
921 {9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1},
922 {9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1},
923 {1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
924 {0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1},
925 {9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1},
926 {9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
927 {5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1},
928 {5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1},
929 {0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1},
930 {10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1},
931 {2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1},
932 {0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1},
933 {0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1},
934 {9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
935 {2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1},
936 {5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1},
937 {3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1},
938 {5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1},
939 {8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1},
940 {0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
941 {8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1},
942 {9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
943 {4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1},
944 {0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1},
945 {1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1},
946 {3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1},
947 {4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1},
948 {9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1},
949 {11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1},
950 {11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1},
951 {2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1},
952 {9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1},
953 {3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1},
954 {1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
955 {4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1},
956 {4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1},
957 {4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
958 {4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
959 {9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
960 {3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1},
961 {0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1},
962 {3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
963 {1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1},
964 {3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1},
965 {0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
966 {3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
967 {2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1},
968 {9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
969 {2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1},
970 {1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
971 {1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
972 {0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
973 {0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
974 {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}
Defines the volume data to be used with a MarchingCube object.
const Vector3 & normalize(T_Scalar *len=NULL)
static const int mCubeEdgeFlags[256]
void updateAlpha(float alpha, int volume_index)
ref< DrawElementsUShort > mDrawElements
Vector3< float > fvec3
A 3 components vector with float precision.
fvec3 coordinate(int x, int y, int z) const
const T_Scalar & b() const
const Volume::Cube & cube(int x, int y, int z) const
void setup(float *data, bool use_directly, bool copy_data, const fvec3 &bottom_left, const fvec3 &top_right, const ivec3 &slices)
Setup the volume data with the specified memory management.
A simple String formatting class.
const T_Scalar & z() const
void run(bool generate_colors)
static void error(const String &message)
Use this function to provide information about run-time errors: file not found, out of memory...
void setVertexArray(ArrayAbstract *data)
Conventional vertex array.
ref< ArrayFloat4 > mColorArray
void updateColor(const fvec3 &color, int volume_index)
fvec3 cross(const fvec3 &v1, const fvec3 &v2)
const float & value(int i) const
bool dataIsDirty() const
Returns true if the internal data hasn't been updated since the last call to setDataDirty() or setup(...
const T_Scalar & r() const
The Geometry class is a Renderable that implements a polygonal mesh made of polygons, lines and points.
float sampleNearest(float x, float y, float z) const
Samples the volume using nearest point sampling.
Visualization Library main namespace.
ref< ArrayFloat3 > mVertsArray
const unsigned char * ptr() const
Returns the pointer to the first element of the local buffer. Equivalent to bufferObject()->ptr() ...
void processCube(int x, int y, int z, Volume *vol, float threshold)
void normalHQ(fvec3 &normal, const fvec3 &v, float dx, float dy, float dz)
Computes a high quality normal (best rendering quality)
const ivec3 & slices() const
ref< ArrayFloat3 > mNormsArray
float computeMinimum() const
static const int mTriangleConnectionTable[256][16]
const T_Scalar & y() const
void computeNormals(bool verbose=false)
Computes the normals in a "smooth" way, i.e.
Vector3< int > ivec3
A 3 components vector with int precision.
const fvec3 & cellSize() const
Returns the x/y/z size of a cell.
ref< Volume > downsample() const
Returns a new volume which is half of the size of the original volume in each direction (thus require...
void normalLQ(fvec3 &normal, const fvec3 &v, float dx, float dy, float dz)
Computes a low quality normal (best performances)
virtual size_t size() const =0
Returns the number of elements of an array.
const T_Scalar & x() const
The ref<> class is used to reference-count an Object.
Vector3< unsigned short > usvec3
A 3 components vector with unsigned short precision.
float computeMaximum() const
const T_Scalar & g() const
const ArrayAbstract * normalArray() const
Conventional normal array.
float sampleSmooth(float x, float y, float z) const
Samples the volume using tri-linear interpolation sampling.
void computeEdges(Volume *, float threshold)
Collection< DrawCall > & drawCalls()
Returns the list of DrawCall objects bound to a Geometry.
float computeAverage() const