Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

VL     Star     Watch     Fork     Issue

[Download] [Tutorials] [All Classes] [Grouped Classes]
SDLWindow.hpp
Go to the documentation of this file.
1 /**************************************************************************************/
2 /* */
3 /* Visualization Library */
4 /* http://visualizationlibrary.org */
5 /* */
6 /* Copyright (c) 2005-2020, Michele Bosi */
7 /* All rights reserved. */
8 /* */
9 /* Redistribution and use in source and binary forms, with or without modification, */
10 /* are permitted provided that the following conditions are met: */
11 /* */
12 /* - Redistributions of source code must retain the above copyright notice, this */
13 /* list of conditions and the following disclaimer. */
14 /* */
15 /* - Redistributions in binary form must reproduce the above copyright notice, this */
16 /* list of conditions and the following disclaimer in the documentation and/or */
17 /* other materials provided with the distribution. */
18 /* */
19 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
20 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
21 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
22 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
23 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
24 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
25 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
26 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
27 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
28 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
29 /* */
30 /**************************************************************************************/
31 
32 #ifndef SDLAdapter_INCLUDE_ONCE
33 #define SDLAdapter_INCLUDE_ONCE
34 
35 #include <vlSDL/link_config.hpp>
37 #include <vlCore/String.hpp>
38 #include <vlCore/Vector4.hpp>
39 #include <SDL.h>
40 
41 namespace vlut
42 {
43  class Applet;
44 }
45 
46 namespace vlSDL
47 {
49 
50 //-----------------------------------------------------------------------------
51 // SDLWindow
52 //-----------------------------------------------------------------------------
59  {
60  public:
61  SDLWindow();
62  SDLWindow(const vl::String& title, const vl::OpenGLContextFormat& info, int x=0, int y=0, int width=640, int height=480);
63  bool initSDLWindow(const vl::String& title, const vl::OpenGLContextFormat& info, int x=0, int y=0, int width=640, int height=480);
64 
65  ~SDLWindow();
66 
67  void setPosition(int x, int y);
68 
69  virtual void swapBuffers();
70 
71  void translateEvent(SDL_Event * ev);
72 
74  void quitApplication();
75 
76  void setWindowTitle(const vl::String&);
77 
78  void setMouseVisible(bool visible)
79  {
80  mMouseVisible = visible;
81  SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
82  }
83 
84  void setMousePosition(int x, int y)
85  {
86  SDL_WarpMouse((Uint16)x, (Uint16)y);
87  }
88 
89  void update();
90 
91  void makeCurrent() { /*SDL can have only one window*/ }
92 
93  static SDL_Surface* sdlSurface() { return mScreen; }
94 
95  protected:
96  static SDL_Surface* mScreen;
97  };
98 }
99 
100 #endif
static SDL_Surface * mScreen
Definition: SDLWindow.hpp:96
The String class implements an advanced UTF16 (Unicode BMP) string manipulation engine.
Definition: String.hpp:62
Represents an OpenGL context, possibly a widget or a pbuffer, which can also respond to keyboard...
void setMousePosition(int x, int y)
If the OpenGL context is a widget this function sets the mouse position.
Definition: SDLWindow.hpp:84
The SDLWindow class implements an OpenGLContext using the SDL API.
Definition: SDLWindow.hpp:58
static SDL_Surface * sdlSurface()
Definition: SDLWindow.hpp:93
The SDL bindings namespace.
void setMouseVisible(bool visible)
If the OpenGL context is a widget this function sets whether the mouse is visible over it or not...
Definition: SDLWindow.hpp:78
The OpenGLContextFormat class encapsulates the settings of an OpenGL rendering context.
void makeCurrent()
Sets the OpenGL context as current for the calling thread.
Definition: SDLWindow.hpp:91
VLSDL_EXPORT void messageLoop()
Definition: SDLWindow.cpp:445