Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions | Protected Attributes | List of all members
vl::DepthMask Class Reference

RenderState wrapping the OpenGL function glDepthMask(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml for more information. More...

#include <Shader.hpp>

+ Inheritance diagram for vl::DepthMask:

Public Member Functions

 DepthMask (bool depthmask=true)
 
virtual ERenderState type () const
 
virtual void apply (int index, const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More...
 
void set (bool depthmask)
 
bool depthMask () const
 
virtual ref< RenderStateclone () const
 
- Public Member Functions inherited from vl::RenderStateNonIndexed
 RenderStateNonIndexed ()
 
- Public Member Functions inherited from vl::RenderState
 RenderState ()
 
- Public Member Functions inherited from vl::Object
 Object ()
 Constructor. More...
 
 Object (const Object &other)
 Copy constructor: copies the name, ref count mutex and user data. More...
 
Objectoperator= (const Object &other)
 Copy operator: copies the object's name, ref count mutex and user data. More...
 
const std::string & objectName () const
 The name of the object, by default set to the object's class name. More...
 
void setObjectName (const char *name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setObjectName (const std::string &name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setRefCountMutex (IMutex *mutex)
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
IMutexrefCountMutex ()
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
const IMutexrefCountMutex () const
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
int referenceCount () const
 Returns the number of references of an object. More...
 
void incReference () const
 Increments the reference count of an object. More...
 
void decReference ()
 Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
 
void setAutomaticDelete (bool autodel_on)
 If set to true the Object is deleted when its reference count reaches 0. More...
 
bool automaticDelete () const
 If set to true the Object is deleted when its reference count reaches 0. More...
 
template<class T >
T * as ()
 Casts an Object to the specified class. More...
 
template<class T >
const T * as () const
 Casts an Object to the specified class. More...
 

Protected Attributes

bool mDepthMask
 
- Protected Attributes inherited from vl::Object
std::string mObjectName
 
IMutexmRefCountMutex
 
int mReferenceCount
 
bool mAutomaticDelete
 

Additional Inherited Members

- Protected Member Functions inherited from vl::Object
virtual ~Object ()
 

Detailed Description

RenderState wrapping the OpenGL function glDepthMask(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml for more information.

See also
Shader, Effect, Actor

Definition at line 494 of file Shader.hpp.

Constructor & Destructor Documentation

◆ DepthMask()

vl::DepthMask::DepthMask ( bool  depthmask = true)
inline

Definition at line 499 of file Shader.hpp.

Member Function Documentation

◆ apply()

void DepthMask::apply ( int  index,
const Camera camera,
OpenGLContext ctx 
) const
virtual

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

Definition at line 272 of file Shader.cpp.

References VL_CHECK_OGL.

◆ clone()

virtual ref<RenderState> vl::DepthMask::clone ( ) const
inlinevirtual

Implements vl::RenderState.

Definition at line 512 of file Shader.hpp.

◆ depthMask()

bool vl::DepthMask::depthMask ( ) const
inline

Definition at line 510 of file Shader.hpp.

◆ set()

void vl::DepthMask::set ( bool  depthmask)
inline

Definition at line 508 of file Shader.hpp.

Referenced by vl::OcclusionCullRenderer::OcclusionCullRenderer().

◆ type()

virtual ERenderState vl::DepthMask::type ( ) const
inlinevirtual

Reimplemented from vl::RenderState.

Definition at line 504 of file Shader.hpp.

References vl::RS_DepthMask.

Member Data Documentation

◆ mDepthMask

bool vl::DepthMask::mDepthMask
protected

Definition at line 520 of file Shader.hpp.


The documentation for this class was generated from the following files: