Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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RenderState wrapping the OpenGL function glDepthMask(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
DepthMask (bool depthmask=true) | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More... | |
void | set (bool depthmask) |
bool | depthMask () const |
virtual ref< RenderState > | clone () const |
Public Member Functions inherited from vl::RenderStateNonIndexed | |
RenderStateNonIndexed () | |
Public Member Functions inherited from vl::RenderState | |
RenderState () | |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Attributes | |
bool | mDepthMask |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
RenderState wrapping the OpenGL function glDepthMask(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml for more information.
Definition at line 494 of file Shader.hpp.
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inline |
Definition at line 499 of file Shader.hpp.
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virtual |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 272 of file Shader.cpp.
References VL_CHECK_OGL.
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inlinevirtual |
Implements vl::RenderState.
Definition at line 512 of file Shader.hpp.
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inline |
Definition at line 510 of file Shader.hpp.
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inline |
Definition at line 508 of file Shader.hpp.
Referenced by vl::OcclusionCullRenderer::OcclusionCullRenderer().
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inlinevirtual |
Reimplemented from vl::RenderState.
Definition at line 504 of file Shader.hpp.
References vl::RS_DepthMask.
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protected |
Definition at line 520 of file Shader.hpp.
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:07.
© Copyright Michele Bosi. All rights reserved.