Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions | Protected Attributes | List of all members
vl::LineStipple Class Reference

RenderState wrapping the OpenGL function glLineStipple(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml for more information. More...

#include <Shader.hpp>

+ Inheritance diagram for vl::LineStipple:

Public Member Functions

 LineStipple (int factor=1, GLushort pattern=~(GLushort) 0)
 
virtual ERenderState type () const
 
virtual void apply (int index, const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More...
 
void set (int factor, GLushort pattern)
 
void setFactor (int factor)
 
void setPattern (GLushort pattern)
 
int factor () const
 
GLushort pattern () const
 
virtual ref< RenderStateclone () const
 
- Public Member Functions inherited from vl::RenderStateNonIndexed
 RenderStateNonIndexed ()
 
- Public Member Functions inherited from vl::RenderState
 RenderState ()
 
- Public Member Functions inherited from vl::Object
 Object ()
 Constructor. More...
 
 Object (const Object &other)
 Copy constructor: copies the name, ref count mutex and user data. More...
 
Objectoperator= (const Object &other)
 Copy operator: copies the object's name, ref count mutex and user data. More...
 
const std::string & objectName () const
 The name of the object, by default set to the object's class name. More...
 
void setObjectName (const char *name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setObjectName (const std::string &name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setRefCountMutex (IMutex *mutex)
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
IMutexrefCountMutex ()
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
const IMutexrefCountMutex () const
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
int referenceCount () const
 Returns the number of references of an object. More...
 
void incReference () const
 Increments the reference count of an object. More...
 
void decReference ()
 Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
 
void setAutomaticDelete (bool autodel_on)
 If set to true the Object is deleted when its reference count reaches 0. More...
 
bool automaticDelete () const
 If set to true the Object is deleted when its reference count reaches 0. More...
 
template<class T >
T * as ()
 Casts an Object to the specified class. More...
 
template<class T >
const T * as () const
 Casts an Object to the specified class. More...
 

Protected Attributes

int mFactor
 
GLushort mPattern
 
- Protected Attributes inherited from vl::Object
std::string mObjectName
 
IMutexmRefCountMutex
 
int mReferenceCount
 
bool mAutomaticDelete
 

Additional Inherited Members

- Protected Member Functions inherited from vl::Object
virtual ~Object ()
 

Detailed Description

RenderState wrapping the OpenGL function glLineStipple(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml for more information.

See also
Shader, Effect, Actor, vl::EN_LINE_STIPPLE

Definition at line 1181 of file Shader.hpp.

Constructor & Destructor Documentation

◆ LineStipple()

vl::LineStipple::LineStipple ( int  factor = 1,
GLushort  pattern = ~(GLushort)0 
)
inline

Definition at line 1186 of file Shader.hpp.

Member Function Documentation

◆ apply()

void LineStipple::apply ( int  index,
const Camera camera,
OpenGLContext ctx 
) const
virtual

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

Definition at line 612 of file Shader.cpp.

References VL_CHECK_OGL.

◆ clone()

virtual ref<RenderState> vl::LineStipple::clone ( ) const
inlinevirtual

Implements vl::RenderState.

Definition at line 1205 of file Shader.hpp.

◆ factor()

int vl::LineStipple::factor ( ) const
inline

Definition at line 1201 of file Shader.hpp.

◆ pattern()

GLushort vl::LineStipple::pattern ( ) const
inline

Definition at line 1203 of file Shader.hpp.

◆ set()

void vl::LineStipple::set ( int  factor,
GLushort  pattern 
)
inline

Definition at line 1195 of file Shader.hpp.

Referenced by vl::VectorGraphics::popScissor().

◆ setFactor()

void vl::LineStipple::setFactor ( int  factor)
inline

Definition at line 1197 of file Shader.hpp.

◆ setPattern()

void vl::LineStipple::setPattern ( GLushort  pattern)
inline

Definition at line 1199 of file Shader.hpp.

◆ type()

virtual ERenderState vl::LineStipple::type ( ) const
inlinevirtual

Reimplemented from vl::RenderState.

Definition at line 1191 of file Shader.hpp.

References vl::RS_LineStipple.

Member Data Documentation

◆ mFactor

int vl::LineStipple::mFactor
protected

Definition at line 1213 of file Shader.hpp.

◆ mPattern

GLushort vl::LineStipple::mPattern
protected

Definition at line 1214 of file Shader.hpp.


The documentation for this class was generated from the following files: