Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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RenderState wrapping the OpenGL function glPointParameter(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
PointParameter (float sizemin=0, float sizemax=1024.0f, float fadethresholdsize=1.0f, fvec3 distanceattenuation=fvec3(1, 0, 0)) | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More... | |
void | set (float sizemin, float sizemax, float fadethresholdsize, fvec3 distanceattenuation) |
void | setDistanceAttenuation (fvec3 attenuation) |
void | setSizeMin (float sizemin) |
void | setSizeMax (float sizemax) |
void | setFadeThresholdSize (float threshold) |
fvec3 | distanceAttenuation () const |
float | sizeMin () const |
float | sizeMax () const |
float | fadeThresholdSize () const |
EPointSpriteCoordOrigin | pointSpriteCoordOrigin () const |
void | setPointSpriteCoordOrigin (EPointSpriteCoordOrigin orig) |
virtual ref< RenderState > | clone () const |
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RenderStateNonIndexed () | |
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RenderState () | |
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Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Attributes | |
fvec3 | mDistanceAttenuation |
float | mSizeMin |
float | mSizeMax |
float | mFadeThresholdSize |
EPointSpriteCoordOrigin | mPointSpriteCoordOrigin |
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std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Additional Inherited Members | |
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virtual | ~Object () |
RenderState wrapping the OpenGL function glPointParameter(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml for more information.
Definition at line 1221 of file Shader.hpp.
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Definition at line 1226 of file Shader.hpp.
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The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 619 of file Shader.cpp.
References vl::Has_GL_Version_1_4, vl::Has_GL_Version_2_0, vl::Has_GL_Version_3_0, vl::Has_GL_Version_4_0, vl::Has_GLES_Version_1_1, and VL_CHECK_OGL.
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Implements vl::RenderState.
Definition at line 1258 of file Shader.hpp.
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Definition at line 1246 of file Shader.hpp.
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Definition at line 1252 of file Shader.hpp.
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Definition at line 1254 of file Shader.hpp.
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Definition at line 1236 of file Shader.hpp.
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Definition at line 1238 of file Shader.hpp.
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Definition at line 1244 of file Shader.hpp.
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Definition at line 1256 of file Shader.hpp.
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Definition at line 1242 of file Shader.hpp.
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Definition at line 1240 of file Shader.hpp.
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Definition at line 1250 of file Shader.hpp.
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Definition at line 1248 of file Shader.hpp.
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Reimplemented from vl::RenderState.
Definition at line 1232 of file Shader.hpp.
References vl::RS_PointParameter.
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Definition at line 1266 of file Shader.hpp.
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Definition at line 1269 of file Shader.hpp.
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Definition at line 1270 of file Shader.hpp.
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Definition at line 1268 of file Shader.hpp.
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Definition at line 1267 of file Shader.hpp.
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:10.
© Copyright Michele Bosi. All rights reserved.