32 #if !defined(LoadAC3D_INCLUDE_ONCE) 33 #define LoadAC3D_INCLUDE_ONCE An abstract class representing a file.
ref< ResourceDatabase > loadResource(const String &path) const
The String class implements an advanced UTF16 (Unicode BMP) string manipulation engine.
bool writeResource(VirtualFile *, ResourceDatabase *) const
Not supported yet.
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
The LoadWriterAC3D class is a ResourceLoadWriter capable of reading AC3D files.
Visualization Library main namespace.
bool writeResource(const String &, ResourceDatabase *) const
Not supported yet.
#define VLGRAPHICS_EXPORT
The ref<> class is used to reference-count an Object.
The ResourceLoadWriter class is an abstract class used to implement read/write support for one or mor...
ref< ResourceDatabase > loadResource(VirtualFile *file) const
VLGRAPHICS_EXPORT ref< ResourceDatabase > loadAC3D(VirtualFile *file)
Loads and AC3D file (.ac)
The ResourceDatabase class contains and manipulates a set of resources.