Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlCore/Ray.hpp>
#include <vlGraphics/Actor.hpp>
#include <vlGraphics/Geometry.hpp>
#include <vlCore/Vector4.hpp>
#include <vlCore/Matrix4.hpp>
#include <vlGraphics/Frustum.hpp>
Go to the source code of this file.
Classes | |
class | vl::RayIntersection |
The RayIntersection encapsulates all the information relative to a Ray/Actor intersection. More... | |
class | vl::RayIntersectionGeometry |
The RayIntersectionGeometry encapsulates all the information relative to a Ray/Actor intersection, providing also extra information relative to the intersection on the Geometry in use by the Actor. More... | |
class | vl::RayIntersector |
The RayIntersector class is used to detect the intersection points between a Ray and a set of Actor[s]. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:43.
© Copyright Michele Bosi. All rights reserved.