Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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RenderStateSet.hpp
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31 
32 #ifndef RenderStateSet_INCLUDE_ONCE
33 #define RenderStateSet_INCLUDE_ONCE
34 
36 #include <vlCore/Object.hpp>
37 #include <vlCore/vlnamespace.hpp>
39 #include <vector>
40 
41 namespace vl
42 {
43  class GLSLProgram;
44  class RenderState;
45 
49  {
51 
52  public:
53  RenderStateSet(): mGLSLProgram(NULL)
54  {
55  VL_DEBUG_SET_OBJECT_NAME()
56  }
57 
58  RenderStateSet& deepCopyFrom(const RenderStateSet& other);
59 
60  RenderStateSet& shallowCopyFrom(const RenderStateSet& other) { mRenderStates = other.mRenderStates; mGLSLProgram = other.mGLSLProgram; return *this; }
61 
62  // renderstates getters and setters
63 
64  void setRenderState(RenderState* renderstate, int index);
65 
66  RenderState* renderState( ERenderState type, int index=-1 );
67 
68  const RenderState* renderState( ERenderState type, int index=-1 ) const;
69 
70  size_t renderStatesCount() const { return mRenderStates.size(); }
71 
72  const RenderStateSlot* renderStates() const { if (mRenderStates.empty()) return NULL; else return &mRenderStates[0]; }
73 
74  RenderStateSlot* renderStates() { if (mRenderStates.empty()) return NULL; else return &mRenderStates[0]; }
75 
77  void eraseRenderState(ERenderState type, int index);
78 
79  void eraseAllRenderStates() { mRenderStates.clear(); mGLSLProgram = NULL; }
80 
82  const GLSLProgram* glslProgram() const { return mGLSLProgram; }
83 
85  GLSLProgram* glslProgram() { return mGLSLProgram; }
86 
87  protected:
88  std::vector< RenderStateSlot > mRenderStates;
90  };
91 }
92 
93 #endif
std::vector< RenderStateSlot > mRenderStates
GLSLProgram * mGLSLProgram
ERenderState
size_t renderStatesCount() const
RenderStateSlot * renderStates()
Wraps a GLSL program to which you can bind vertex, fragment and geometry shaders. ...
Definition: GLSL.hpp:233
RenderStateSet & shallowCopyFrom(const RenderStateSet &other)
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
const GLSLProgram * glslProgram() const
Returns the GLSLProgram associated to a RenderStateSet (if any)
Visualization Library main namespace.
Base class for most of the OpenGL render state wrapper classes.
Definition: RenderState.hpp:50
The base class for all the reference counted objects.
Definition: Object.hpp:158
#define NULL
Definition: OpenGLDefs.hpp:81
A set of RenderState objects managed by a Shader.
const RenderStateSlot * renderStates() const
GLSLProgram * glslProgram()
Returns the GLSLProgram associated to a RenderStateSet (if any)
Visualization Library&#39;s enums in the &#39;vl&#39; namespace.