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        Visualization Library 2.1.0
       
    
   
 A lightweight C++ OpenGL middleware for 2D/3D graphics 
   
    
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#include <vlCore/vlnamespace.hpp>#include <vlCore/Object.hpp>#include <vlCore/Matrix4.hpp>#include <vector>#include <set>#include <algorithm>Go to the source code of this file.
Classes | |
| class | vl::Transform | 
| Implements a 4x4 matrix transform used to define the position and orientation of an Actor.  More... | |
Namespaces | |
| vl | |
| Visualization Library main namespace.  | |
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:42.
© Copyright Michele Bosi. All rights reserved.