Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Transform.hpp File Reference
#include <vlCore/vlnamespace.hpp>
#include <vlCore/Object.hpp>
#include <vlCore/Matrix4.hpp>
#include <vector>
#include <set>
#include <algorithm>

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class  vl::Transform
 Implements a 4x4 matrix transform used to define the position and orientation of an Actor. More...


 Visualization Library main namespace.