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Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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VLX wrapper of vl::Shader. More...
#include <WrappersGraphics.hpp>
Inheritance diagram for vlX::VLXClassWrapper_Shader:Public Member Functions | |
| void | importShader (VLXSerializer &s, const VLXStructure *vlx, vl::Shader *sh) |
| virtual vl::ref< vl::Object > | importVLX (VLXSerializer &s, const VLXStructure *vlx) |
| void | exportShader (VLXSerializer &s, const vl::Shader *obj, VLXStructure *vlx) |
| virtual vl::ref< VLXStructure > | exportVLX (VLXSerializer &s, const vl::Object *obj) |
Public Member Functions inherited from vl::Object | |
| Object () | |
| Constructor. More... | |
| Object (const Object &other) | |
| Copy constructor: copies the name, ref count mutex and user data. More... | |
| Object & | operator= (const Object &other) |
| Copy operator: copies the object's name, ref count mutex and user data. More... | |
| const std::string & | objectName () const |
| The name of the object, by default set to the object's class name. More... | |
| void | setObjectName (const char *name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setObjectName (const std::string &name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setRefCountMutex (IMutex *mutex) |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| IMutex * | refCountMutex () |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| const IMutex * | refCountMutex () const |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| int | referenceCount () const |
| Returns the number of references of an object. More... | |
| void | incReference () const |
| Increments the reference count of an object. More... | |
| void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
| void | setAutomaticDelete (bool autodel_on) |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| bool | automaticDelete () const |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| template<class T > | |
| T * | as () |
| Casts an Object to the specified class. More... | |
| template<class T > | |
| const T * | as () const |
| Casts an Object to the specified class. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
| virtual | ~Object () |
Protected Attributes inherited from vl::Object | |
| std::string | mObjectName |
| IMutex * | mRefCountMutex |
| int | mReferenceCount |
| bool | mAutomaticDelete |
VLX wrapper of vl::Shader.
Definition at line 1589 of file WrappersGraphics.hpp.
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inline |
Definition at line 1664 of file WrappersGraphics.hpp.
References vlX::VLXSerializer::canExport(), vl::Log::debug(), vl::EnableSet::enables(), vlX::VLXSerializer::exportVLX(), vl::ref< T >::get(), vl::Shader::getEnableSet(), vlX::VLXValue::getList(), vl::Shader::getRenderStateSet(), vl::Shader::getUniformSet(), vl::RenderStateSlot::mIndex, vl::RenderStateSlot::mRS, vl::Object::objectName(), vl::RenderStateSet::renderStates(), vl::RenderStateSet::renderStatesCount(), vlX::VLXValue::setList(), vl::Shader::uniforms(), vlX::vlx_EEnable(), vlX::vlx_Identifier(), and vlX::vlx_String().
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inlinevirtual |
Implements vlX::ClassWrapper.
Definition at line 1710 of file WrappersGraphics.hpp.
References vl::Object::as(), vlX::VLXSerializer::generateID(), vlX::VLXSerializer::registerExportedObject(), VL_CHECK, and vlX::vlx_makeTag().
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inline |
Definition at line 1591 of file WrappersGraphics.hpp.
References vl::EN_UnknownEnable, vl::Shader::enable(), vlX::VLXValue::getList(), vlX::VLXValue::getString(), vlX::VLXStructure::getValue(), vlX::VLXValue::Identifier, vlX::VLXSerializer::importVLX(), vlX::VLXValue::Integer, vlX::VLXValue::List, NULL, vl::Object::setObjectName(), vl::Shader::setRenderState(), vl::Shader::setUniform(), vlX::VLXValue::Structure, vlX::VLXValue::type(), vlX::vlx_EEnable(), and VLX_IMPORT_CHECK_RETURN.
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inlinevirtual |
Implements vlX::ClassWrapper.
Definition at line 1655 of file WrappersGraphics.hpp.
References vl::ref< T >::get(), and vlX::VLXSerializer::registerImportedStructure().
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:57.
© Copyright Michele Bosi. All rights reserved.