Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

VL     Star     Watch     Fork     Issue

[Download] [Tutorials] [All Classes] [Grouped Classes]
ClassWrapper.hpp
Go to the documentation of this file.
1 /**************************************************************************************/
2 /* */
3 /* Visualization Library */
4 /* http://visualizationlibrary.org */
5 /* */
6 /* Copyright (c) 2005-2020, Michele Bosi */
7 /* All rights reserved. */
8 /* */
9 /* Redistribution and use in source and binary forms, with or without modification, */
10 /* are permitted provided that the following conditions are met: */
11 /* */
12 /* - Redistributions of source code must retain the above copyright notice, this */
13 /* list of conditions and the following disclaimer. */
14 /* */
15 /* - Redistributions in binary form must reproduce the above copyright notice, this */
16 /* list of conditions and the following disclaimer in the documentation and/or */
17 /* other materials provided with the distribution. */
18 /* */
19 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
20 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
21 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
22 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
23 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
24 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
25 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
26 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
27 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
28 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
29 /* */
30 /**************************************************************************************/
31 
32 #ifndef VLXIO_INCLUDE_ONCE
33 #define VLXIO_INCLUDE_ONCE
34 
35 #include <vlCore/Object.hpp>
36 #include <string>
37 
38 namespace vlX
39 {
40  //---------------------------------------------------------------------------
41  class VLXSerializer;
42  class VLXStructure;
43  //---------------------------------------------------------------------------
45  class ClassWrapper: public vl::Object
46  {
48 
49  public:
50  virtual vl::ref<vl::Object> importVLX(VLXSerializer& s, const VLXStructure* st) = 0;
51 
52  virtual vl::ref<VLXStructure> exportVLX(VLXSerializer& s, const vl::Object* obj) = 0;
53  };
54  //---------------------------------------------------------------------------
55 }
56 
57 #endif
Base cass for all class wrappers implementing the translation to/from its VLX representation.
A list of key/VLXValue pairs, can also have a tag.
Definition: Value.hpp:541
The base class for all the reference counted objects.
Definition: Object.hpp:158
virtual vl::ref< VLXStructure > exportVLX(VLXSerializer &s, const vl::Object *obj)=0
#define VL_INSTRUMENT_ABSTRACT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:145
Translates an arbitrary set of vl::Object (and subclasses) into VLB and VLT format.
Definition: Serializer.hpp:45
virtual vl::ref< vl::Object > importVLX(VLXSerializer &s, const VLXStructure *st)=0